Feudal is a chess-like board wargame. The object of the game is to either seize your opponent's Castle; or to capture all of your opponent's Royalty. There are six sets of pieces, in three shades each of blue and brown. Each set consists of thirteen figures, which are limited not only in their method of movement, but also their range and style of attack; and a stationary castle piece.
You can find the rules here....
The play area consists of four boards depicting empty, rough, and mountainous terrain. The following Coordinates Map outlines the playing field we will be using for this game, with the four boards in two columns and two rows.
The COORDINATES listed are to be used in your movement orders....cross-reference the numerical coordinate with the alpha coordinate to designate the starting and ending locations.
EXAMPLE: 'Squire D17 to E15'
Note that the battlefield map has solid squares, which represent Mountains; and pattern-covered squares, which represent Rough Terrain. Where two of these different-type squares meet (at either corner points or square face sides), will represent a "Valley", where certain units may cross.
Keeping in mind the rules which appear below, players position their pieces anywhere in their respective Kingdoms (Rows 1-12 and 13-24). While doing so, they may refer to Movement Diagram chart shown in the next post, so that they have an idea of which way they may wish to attack or defend.
- MOUNTAINS AND ROUGH TERRAIN - (solid and patterned spaces respectively) are restricted areas of play. Before deploying their forces, players should check rules for Mounted Men and Footmen for restrictions regarding positioning and movement of pieces in these areas.
- The CASTLE piece - may be placed on any terrain, including rough and mountainous areas. Once positioned, the Castle may not be moved. The Castle Green is the only entrance to, or exit from the Castle.
- MOUNTED MEN (on horses) - may not be positioned on, move onto or across mountains or rough terrain; but, they may cross valleys between mountains and/or rough terrain.
- FOOTMEN - may not be positioned on, move onto or across mountains. They may, however, cross rough terrain and valleys between mountains. Archers and Squires are the only pieces that may not position in (or enter) their own Castles; however, they may be placed or moved onto the Castle Green.
Players will secretly determine placement of their forces and PM them to the Gamemaster (GM). If the game plays in teams, the first two players to sign up will be the Captains and the other "Armies" will coordinate placement and future orders through the Captain (make sure to courtesy copy your team-mates!!!). * ...see several posts down for Team Play