LNLP: World at War Q&A Thread

Discuss Logistics for PbPM Wargames

Moderators: 50th, josta59

User avatar
Whiterook
Site Admin
Site Admin
Posts: 7148
Joined: Sat Mar 19, 2011 8:22 pm
Location: Massachusetts, USA

LNLP: World at War Q&A Thread

Postby Whiterook » Sat May 07, 2016 8:24 pm

It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal. Welcome to the dark world of Mark H. Walker's Award Winning World at War series.

A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game.

The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules.

Reimplemented by Eisenbach Gap Deluxe which also includes Death of the 1st Panzer.

This thread is the Logistics thread for your questions on the system.
If you can't be a good example, be a horrible warning

Return to “Logistics Center”

Who is online

Users browsing this forum: No registered users and 1 guest