Firepower: Edge of Hamburg logistics

Discuss Logistics for PbPM Wargames

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Lucky Luke
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Re: Firepower: Edge of Hamburg logistics

Postby Lucky Luke » Sat May 25, 2013 6:38 pm

Here there is the German set-up, at least!
Strange as in my mind the map, more than the enemy deployment, determined my units'placement...

    weapon/Soldier/hex/floor/posture/facing/status
  • LMG5 Albert : Z3(window)/2/crouch/S/ok
  • MPL15 Bruno : CC2(outside north of the building corner)/1/prone/S/ok
  • RFL11 Karl : Z3(window)/2/crouch/S/ok
  • RFL11 Dieter - C : BB2(window)/1/crouch/S/ok
  • RFL11 Franz - S : CC1(outside)/1/stand/SE/ok
  • RFL11 Gregor - A : CC1(outside)/1/stand/SE/ok
  • RFL11 Gunther : BB2(window)/1/crouch/S/ok
  • MMG5 Harald : W5(window)s/1/crouch/SE/ok
  • RFL11 Johan : W5(window)s crew MMG/1/crouch/SE/ok
  • RFL11 Julius : W5(window)s crew MMG/1/crouch/SE/ok
  • RFL11 Klaus : U5(door)/1/crouch/SW/ok
  • RFL11 Siegfried - S : U5(door)/1/crouch/SW/ok
  • RFL11 Ulrich - A : C4(door)/1/stand/SE/ok
  • RFL11+SCP Walther : U5(window)/2/crouch/SE/ok
  • RFL11 Wilhelm : P5(window)/2/crouch/SW/ok

to un-crowd the map, I used direction arrow only if a soldier is outside a building.

and there is the map...

German Setup.jpg


Scott, have a look and tell me if you catch some mistake(s)...here is sooooo late and my brain is more sluggish than usual...
V6!

Luca



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Re: Firepower: Edge of Hamburg logistics

Postby josta59 » Sat May 25, 2013 10:17 pm

Lucky Luke wrote:I'm quite sure that what Firepower needs in the spotting department is a system like the MBT one: the max range to spot a unit change according with the unit's actions; if stand still is "x", if move is "2x", if firing "unlimited"...we can work something around it...because to use the actual spotting rules is mandatory an Umpire to handle the fog of war.


That does sound cool. Something to think about for the future.

Lucky Luke wrote:By now we could use the 16.5 (A26) "Written combat Orders" to give spicy taste to street-crossing, what do you think?


I can see how opportunity fire and sweeping fire would give me an advantage in this game, but I think it's too much for me right now. I'm kind of itching to get started, too.

Lucky Luke wrote:And BTW, the confined space is detailed in 16.2.3 (ok, is for the explosion but anyway...) as vehicle, building, bunker, pillbox, cave or tunnel; in reality the backblast is letal if a wall is behind the firer but who cares...this is not a RPG...a line must be traced somewhere.


Good to know. I do like realism, so I'll try to get those guys away from any walls before they fire.

The weapon photos were a very nice touch! I'll have to do that next time.

Placement: Fabin doesn't look right to me. I meant for him to be outside the building at the top of the stairs, so I'm not sure the arrow pointing east is correct. Maybe it should point west, or you could put him on the street-level map and make his elevation a level up?

And Jablon should be facing NE. Everything else looks right.

One thing I forgot! Can I have all the outside doors to buildings G, H, I, and J closed? I'd like all the inside doors to be open.

Thanks, and let's draw chits and roll dice!
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848

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Re: Firepower: Edge of Hamburg logistics

Postby Lucky Luke » Sun May 26, 2013 7:38 am

josta59 wrote:
Lucky Luke wrote:I'm quite sure that what Firepower needs in the spotting department is a system like the MBT one: the max range to spot a unit change according with the unit's actions; if stand still is "x", if move is "2x", if firing "unlimited"...we can work something around it...because to use the actual spotting rules is mandatory an Umpire to handle the fog of war.


That does sound cool. Something to think about for the future.


It is filed under my wish list… ;)

josta59 wrote:
Lucky Luke wrote:By now we could use the 16.5 (A26) "Written combat Orders" to give spicy taste to street-crossing, what do you think?


I can see how opportunity fire and sweeping fire would give me an advantage in this game, but I think it's too much for me right now. I'm kind of itching to get started, too.


Bro, I don’t know what I should do with you… :roll:

Lucky Luke wrote:And BTW, the confined space is detailed in 16.2.3 (ok, is for the explosion but anyway...) as vehicle, building, bunker, pillbox, cave or tunnel; in reality the backblast is letal if a wall is behind the firer but who cares...this is not a RPG...a line must be traced somewhere.


josta59 wrote:Good to know. I do like realism, so I'll try to get those guys away from any walls before they fire.


I’ve found some nasty effects from RPG backblast:

http://www.reddit.com/r/CombatFootage/c ... ects_of_a/

http://www.military.com/video/operation ... 280523001/

The problem is the reflection of the fire-wave and the heat bouncing back to the firer!

josta59 wrote:The weapon photos were a very nice touch! I'll have to do that next time.


I try to stir more interest from any friend, also the non-owners of Firepower.


josta59 wrote:Placement: Fabin doesn't look right to me. I meant for him to be outside the building at the top of the stairs, so I'm not sure the arrow pointing east is correct. Maybe it should point west, or you could put him on the street-level map and make his elevation a level up?


Ok,done!

josta59 wrote:And Jablon should be facing NE. Everything else looks right.

Roger Wilco!

josta59 wrote:One thing I forgot! Can I have all the outside doors to buildings G, H, I, and J closed? I'd like all the inside doors to be open.


You know? You are a naughty boy… ;)

But the doors where are your soldier also? :confused:

After your answer we can start for real!!!!!

josta59 wrote:Thanks, and let's draw chits and roll dice!


Yup!
00-02 German Set-up.zip
last corrections done!
(7.02 KiB) Downloaded 54 times
V6!

Luca



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Re: Firepower: Edge of Hamburg logistics

Postby josta59 » Sun May 26, 2013 7:45 am

You're right. I couldn't sleep thinking about your guys storming my house. I think I will try the opportunity fire. It can't hurt.

As for the doors, I want my guys standing just inside the front doors so that if you try to enter you'll be in a fight. So doors closed, soldiers waiting inside. I know, naughty. But the one at the top of the stairs will be outside looking up the street.
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Re: Firepower: Edge of Hamburg logistics

Postby Lucky Luke » Sun May 26, 2013 8:53 am

josta59 wrote:You're right. I couldn't sleep thinking about your guys storming my house. I think I will try the opportunity fire. It can't hurt.


Ok, this is officialised: rule16.5 "Written Combat Orders" is now in effect.

BTW: "What are you kalling YOUR houze?"
(with heavy teutonic accent,I hope...don't know how to simulate German accent in English)


josta59 wrote:As for the doors, I want my guys standing just inside the front doors so that if you try to enter you'll be in a fight. So doors closed, soldiers waiting inside. I know, naughty. But the one at the top of the stairs will be outside looking up the street.


A...hem! Do you know PanzerGrenadier have the nasty habit to knock-knock with a HGN5"G" (or worst!) to open a close door? BTW it detonates a PMN1 in the hex...you'll never know!

If you are really set I'll start to draw chits!
V6!

Luca



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Re: Firepower: Edge of Hamburg logistics

Postby josta59 » Sun May 26, 2013 10:42 am

Hmm...I'll keep that in mind. I have too much pride to change my setup now, so let's do this.
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Re: Firepower: Edge of Hamburg logistics

Postby josta59 » Tue May 28, 2013 9:41 pm

Be advised that I do have written orders for one or more of my Polish troops.
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Re: Firepower: Edge of Hamburg logistics

Postby Lucky Luke » Wed May 29, 2013 3:29 am

Sorry to throw reply, question and answers from a thread to another but I think the 'game' thread was becoming too rules-talking cluttered!

If we talk here about rules and other "behind the scene" subject I think other people can follow the actual action more easily and (perhaps) grow an interest, if they like the output maybe they'll find easier reading the rules !

josta59 wrote:Be advised that I do have written orders for one or more of my Polish troops.


I think you are talking about RGN readying "before the start", right?

josta59 wrote:1) Iskra steps over to hex Z7 and slides an RGN2 onto his PMK-DGN.

3) What does "reliab. 00" mean?



1) ahem! ;) If you "Load" you expend all the impulse and cannot do other actions
loading.JPG


3) Reliab. as reliability [10.7.13(A7)], if a fire action rolls with the first die the first number listed another die is rolled to do a check on the second number if the attack is a 'jammed'/dud/wasted anyway... ;) with the SVD when I roll a "0" on the first die not only is a miss (obiouvsly!) but if a second check roll another "0" the SVD jam on the first shot and doesn't fire at all.... if you look at the "Heat" (H) weapon you'll see some low number to roll: the RPG-7 and PZF-44 have "81"= 20% to see the rocket misfire!
V6!

Luca



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Re: Firepower: Edge of Hamburg logistics

Postby josta59 » Wed May 29, 2013 9:29 am

Lucky Luke wrote:Sorry to throw reply, question and answers from a thread to another but I think the 'game' thread was becoming too rules-talking cluttered!

If we talk here about rules and other "behind the scene" subject I think other people can follow the actual action more easily and (perhaps) grow an interest, if they like the output maybe they'll find easier reading the rules !

Makes sense to me.

Lucky Luke wrote:
josta59 wrote:Be advised that I do have written orders for one or more of my Polish troops.


I think you are talking about RGN readying "before the start", right?

That and other things, but they're written secretly, so I don't need to tell you more than that, right?

Lucky Luke wrote:1) ahem! ;) If you "Load" you expend all the impulse and cannot do other actions

Oh man, my squad was not nearly as prepared as I thought. Considering half my soldiers were looking out windows ready for an attack, could I have said at the beginning that all RGN2s were loaded already?
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Re: Firepower: Edge of Hamburg logistics

Postby Lucky Luke » Wed May 29, 2013 11:04 am

josta59 wrote:Be advised that I do have written orders for one or more of my Polish troops.


Lucky Luke wrote:I think you are talking about RGN readying "before the start", right?


josta59 wrote:That and other things, but they're written secretly, so I don't need to tell you more than that, right?


Reviewing all activation up to now:

1st a) RFL19 Jablon fire on Wilhelm, h/w
1st b) MPL20 Ewy move to L5
2nd a) RFL1 Macak& MPL20 Rachwal move to DD6

Poles have one activation only left, on the 2nd squad….

josta59 wrote:Oh man, my squad was not nearly as prepared as I thought. Considering half my soldiers were looking out windows ready for an attack, could I have said at the beginning that all RGN2s were loaded already?


OK!

Now do the last activation…
V6!

Luca



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