josta59 wrote:Ok, sounds really fun! Thanks.
What's an SRR?
I definitely want to sneak past the first hut. But I guess we have to place our forces, first.
SSR's are a familiar wargaming scenario addition...which stands for Special Scenario Rules. The are the rules that are outside of the core rules for a system, usually when you want something that happens that usually doesn't....
Like in Lock 'N Load Tactical, only units with a yellow square on their Movement Factor number on the chit can Stealth Move. Neither Army Infantry nor Marines have this ability in the game. I want them to have this ability because in theory, they trained specifically for this mission for months, with intensive hand to hand combat training and covert maneuvers ...so in order to have this ability, it needs to be 'said' somehwhere; especially so it can be referenced if anyone says "Hey...you can't do that!"....so that someplace is in the Scenario Card (or writeup), traditionally on the bottom of the card, in the 'SSR' section