CALL FOR PLAYERS: Day of Heroes (LNL)

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Whiterook
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CALL FOR PLAYERS: Day of Heroes (LNL)

Postby Whiterook » Sun May 24, 2015 11:42 pm

The scenario played would be called "Ambush Alley....US Army Rangers vs Iraqi Insurgents in Ramadi, 2005. Americans are ambushed and trapped in H & I I5, with insurgents closing in. The closest units that can offer assistance are in K14/15. The game would last 10 Turns, with the Extraction Point Victory Hexes of exiting board via A6/7/8.

AM1a.jpg


14-Iraqi Insurgents 1-3-4-5

2 American Ranger 3-6-4-6 with Sgt. Brown 6-1-6 trapped up north...
3 American Ranger 3-6-4-6 with Lt. Smith 6-1-6 in the south of the city

AM1aa.png


AM1aaa.png


This uses Lock 'N Load Rules (pretty much same as Band of Heroes and Heroes of the Gap). The big difference is the use of squares, instead of hexes. This was meant to highlight close-quarters street fighting.

NOTE: I don't own this game, so I am going solely on the LNLv3 rules, with license to adapt. I'm still figuring this stuff out too, so we will be learning together! :D

Any interest?
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josta59
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Re: INTEREST CHECK: Day of Heroes (LNL)

Postby josta59 » Wed May 27, 2015 3:49 pm

yes please
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Whiterook
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Re: CALL FOR PLAYERS: Day of Heroes (LNL)

Postby Whiterook » Wed May 27, 2015 7:06 pm

Cool....we need one or two (we can have a player as Sgt. Brown and a player as Lt. Smith) more players...I'll get to work on the files.
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Re: CALL FOR PLAYERS: Day of Heroes (LNL)

Postby Whiterook » Sun Jul 19, 2015 6:29 pm

OK...files and stuff created. I'm putting together a better TEC for the movement factors. Next week I'll be unavailable but this week, I'd like to get the thread setup in the game area if we have opponents ready.

Did we ever get a second player for this game?
If you can't be a good example, be a horrible warning


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