5150 Fighter Command AAR: Carrier Command

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5150 Fighter Command AAR: Carrier Command

Postby Lucky Luke » Fri Mar 07, 2014 5:43 pm

I gladly volunteered to test some THW's 5150 Fighter Command scenarios...this is the first!

It is a Carrier based-campaign in which you are the Captain of a old carrier good only as a flight school and border guard duty. A warlike race seeking only expand its domain, the Hishen, reopen the hostilities attacking and ravaging planets...

Ok, we are the good guys, they are the very very bad guys....

The first scenario puts us in the middle of something nasty: the Captain is onboard of a merchant cruiser for a diplomatic dinner when...
V6!

Luca



"I'd rather be lucky than good any day."

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Re: 5150 Fighter Command AAR: Carrier Command

Postby Lucky Luke » Fri Mar 07, 2014 6:12 pm

Guess who's coming to dinner?

I (the Captain of the Carrier Daedalus) and my officers are onboard of the Smuggler, a merchant cruiser when some strange contacts come to life in the system. They are Hishen!
Quick, back to the Daedalus! Ahem, while the flight systems of the our ship's boat (a trusty Navy Shark-Class Assault Boat) come on-line, can you pass the dessert? :mrgreen:

the 'terrain' of the fight is very mixed:

image001.jpg
The PEFs (probably enemy force) deployment was lucky for the merchant cruiser and almost a recipe for disaster for the Daedalus: the Hishen light fighter and the corvette were set for the cruiser (in the upper left sector) and the bomber torpedo strike force was bound for the carrier (upper right sector). Hishen flight leaders were both REP 5 (the max!).
The terrain generation sets a cluster of dust clouds between the bomber and the Daedalus and I hoped to use it to my advantage.

The objective of the scenario is simple: survive! a Capital Ship can hyperjump if it is into a 'clear' sector; the merchant cruiser will wait until my Assault boat in under way bound to the Daedalus, then it will escape, if threatened.

I hope to land on my ship and go out of the harm's way until we know what are happening here...

Turn 1
(all active, Hishen won initiative)
The fighter's launch was half-failed (automatic success next try...) on turn 1 for both friendly CapShips (we never heard of CAP? Relaxed mood on Daedalus indeed... ;) ) and the light fighters went to harass the cruiser and chase my assault boat once launched.
The bombers closed on the carrier and a break in the dust clouds allowed the leader to have a LOS to the Daedalus...still outside torpedo range but closing....
image003.jpg


Turn2
(all active, Hishen won initiative)

The cruiser start moving, the Daedalus is still dead in space but the launch roll is automatically successful and 4 Wasp light fighters(callsign Shield-1 to Shield-4) and 2 Dragonfly medium fighters (callsign Shield-5 and 6) were launched.
I use a hex grid and the mandatory straight move for fighters on the turn of launch leave me only 3 straight line for the taking-off interceptors (I'm thinking about trying a 12 points hex facing using the apex and sides against the 6 points using only the sides...) so I launched the 4 Wasps towards the bombers and the Dragonflies to cover my assault boat just launched.
The light fighters peppered the cruiser with their FF missiles leaving it without shields and thrusters.
The bomber closed the range and started a "in sight" between my lead fighter and the bomber leader...sadly the bomber punched a hole in the Wasp's hull with a laser bolt and decoyed laughing the puny FF missile launched by Shield-1 (my Fighter lead).

image005.jpg


The Hishen corvette had los blocked by friendly fighters...

Turn3
(all active, initiative order Navy, Hishen and merchant)

Using the dust clouds as cover, the Wasps set a pincer position both side of the direct bomber's path to Daedalus.
As the bomber move 1 inch they trigger an "in sight" with all the Wasps (outside bombers’ firing arc): dogfight a go-go!
Well...Shield-1 and 2 blew the maneuver roll flying erratically without ending in a firing position but Shield-3 and 4 launched one FF each on Shuriken-1 and 2.
Shuriken-1 used his last decoy to defeat the missile but his wingman half-outmaneuvered the missile (passed 1d6), got a cockpit hit and dodged into the leader position: collision test! The leader easily jerked out the way and the wingman got a +1 to his roll...passed 2d6! Then the missile hit and the pilot OOFed.
Shuriken-1 locked the Daedalus (slowly moving now) and launched the first torpedo...
image007.gif
image007.gif (17.12 KiB) Viewed 1439 times


The Hishen corvette exploded when all the cruiser's weapon bypassed the shields (OUCH!).
image008.png


[continues...]
V6!

Luca



"I'd rather be lucky than good any day."

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Re: 5150 Fighter Command AAR: Carrier Command

Postby Lucky Luke » Fri Mar 07, 2014 6:20 pm

The assault boat run towards the two Dragonflies receiving escort...
image011.gif


Turn4
(all active, initiative order merchant, Navy and Hishen)
The Hishen light fighters tried to nail my assault boat but the cruiser blotted out of the space their leader before he could launch a missile.
Shield-2 closed the range to Shuriken-3 and exploded with a barrage of rail gun fire.
Shield-1 finish the stunned Hishen bomber with a double missile hit on the communications
Daedalus destroy the torpedo and Shuriken-1 as they enter the free-fire zone covered by the 4 AA turrets (holy cow! 20 die rolls!).

I ruled out that the juicy 6 fame point represented by the 2 last light fighters run away...end of the scenario!

Next time any official dinner will be on the big “D”, honest!

The Daedalus hyperspace outsystem bound to a near friendly system to use the planetary comms system and send a general alarm (on the Daedalus we don't have any modern comms system).
V6!

Luca



"I'd rather be lucky than good any day."

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Re: 5150 Fighter Command AAR: Carrier Command

Postby Lucky Luke » Tue Mar 25, 2014 5:50 pm

The ugly truth.
(Scenario 02)

The Daedelus warps out of hyperspace in the once peaceful system...a Hishen Overseer Cruiser is laying death and destruction on the only habitable planet.

Gripping my command chair I spit out orders trying to keep my rage in control "Launch bombers, turn to intercept these murderers..."

The system is almost clear, with only two dust cloud zones are on the other side of the table.
Immagine01.JPG


Turn 1
(Initiative: Daedalus 4, Hishen 1)

The Daedalus turn at full speed to engage the enemy ship while Hangar bays rolls a 2,1 vs REP 5 (pass 2d6)...

"Captain, Snake squadron is launching with Falcon-1 and -2 in cover"

4 Sabre bombers with 2 Dragonly medium fighters is speeding from the launching bays

Every bomber is laden with 2 torpedoes and 1 HARM missile...enough to polverize the bastard.

The Overseer cruiser is coming out from behind the planet, his launch doors are slowly open.

"Captain" - Fawn's voice come out of the loudspeaker cold as deep space - "Snake-1 requests permission to launch, target in range and locked"

"To all squadrons, weapons free, repeat weapons free, maximum overkill" my Operation officer voice is mixed with the panicked voices pleading for help on the non-military channels while the Hishen warheads dropped by orbit are killing them mercilessly.

On the holo display the icon depicting Snake-1 generate a fast-moving smaller icon..."HARM on the way"

The missile escapes the point defense turrets and smashed one of them...

Immagine04.JPG


Turn 2
(Initiative: Daedalus 3, Hishen 5)
That's a REAL stroke of luck, the Hishen blew the activation roll...I admit I'm not sad for them!

The Hishen cruiser is trying to veer out of orbit and escape out of system, if it run away our presence in the rear of the enemy line is compromised…

Fawn and her pilots of Snake squadron deploys in a line formation while Anja and Kay (Falcon Leader and her wingman) are swooping in a wide arc to cover them. The other Dragonfly fighters are launching with the two Halberd heavy fighters...a firing squad is forming!

Immagine05.JPG


A barrage of HARMs and FFs missiles take care of the AA turrets: the cruiser is defenceless.

The Daedalus close to battery range hitting the engine and hull of the cruiser

Turn 3
(Initiative: Daedalus 5, Hishen 1)
4 Torpedoes and another broadside of the Daedalus hit on the bridge the enemy ship, another beam slices the hull and a cathartic explosion : the Cruiser is history!
The Hishen fighters (launched away from the Daedalus fighters to avoid their quick demise)flee out the table on full afterburner…but their fate is sealed without a Cap ship to hyper them out system.


A 'good guys win" scenario but the Hisen launch failure on the first turn spelled doom on their cruiser from the beginning...not that I leave them recover, on the contrary! :mrgreen:
V6!

Luca



"I'd rather be lucky than good any day."


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