Wednesday Night Infinity

Science Fiction/Fantasy After/What-if Action Reports Of Games Played

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Darkeldar
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Wednesday Night Infinity

Postby Darkeldar » Thu Jul 11, 2013 4:31 pm

So after the long holiday weekend, we got together for our weekly session at the Guardtower. It was a crowded session as there was a Heroclix blind match going on as well as the usual other miniatures and board games.

The four of us only had enough room to set up a 4'x4' board, and each of us were limited to 150 points. We were playing a five-round game to see who could occupy the central objective room, with the most points in miniatures by the end.

I'm sorry if I'm not more verbose, and maybe Frizzen will expand upon the flow of the game. We had a Hassasin and an Ariadnan player, I was playing Aleph and Frizzen Nomads. I was running two Deva/Devabots, a Spitfire Deva a Hacker, two Dakini remotes and two Netrods (cheerleaders).
Frizzen had two Mobile Brigadas, one with HMG, a Daktari, and a few Algulciles, one with an HMG.

I had little to do with the Hassasin player as the objective room was between us and we didn't really have the chance to see each other. But being between Frizzen and the Ariadnan was about all the challenge I could take.

My first round was simply maneuvering to get out of the pocket I was in, but since Frizzen had heavy infantry I thought I'd set him up for hacking and fired my first repeater close to his deployment zone. He proceeded in his turn to fire an HMG at my hacker, that though wounded was able to survive.

The Ariadnan in his next round, worked one of his units to my flank and managed to take out my Deva Lt., so my next round was in loss of Lt. But I did manage to out gun him with my Spitfire Deva in a later round.

The next rounds I moved to take out Frizzen's lighter units including that troublesome HMG, so I was able to fire another repeater in a more secure location, to later immobilize his Heavys. I managed to maintain the bulk of my orders, as I was able to move the Spitfire Deva and the next turn a standard Deva into the room and hold onto it. The Ariadnan ran out of orders before he could get in the room. And Frizzen's immobilized Mobile Brigadas fell to a lone Dakini that I had plenty of orders to move him out from the deployment zone.

I still need to experiment with this force a bit more.
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Re: Wednesday Night Infinity

Postby Frizzenspark » Thu Jul 11, 2013 6:35 pm

Darkeldar was the gaming equivalent of a Sour Patch Kid.......
Image

Sour because......Stabb-ed in the back I wuz..... Imobilizations and blowed-up Aguaciles wuz my fate....... :cry:

Sweet, cuz I got my new FoW D-Day compendium at a bargain (though the Missus WILL kill me)..... Darkeldar did trick me into finding these......

The basic scenario was that each force took a corner; the objective was an arena type building in the center of the cityscape.... I did not interact with the Ariadna player but I was sufficiently annoying to the other players to be on the receiving end of hot lazer death from the other players....

The immobilizations were annoying, turning to fatal, as my Mobile Brigada, troops are classed as Heavy Infantry, which have computer-mechanical assist and are..... vulnerable to hacking..... :( Both were shut down short of the objective.... and were picked off by Darkeldar..... allowing him the otherwise uncontested win....
"Why piddle about making porridge with artillery and then send men to drown themselves in it for a hundred yards of No Man's land? Tanks mean advances of miles at a time, not yards.".
Maj-Gen Percy Hobart (1885-1957)79th Armoured Division

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Re: Wednesday Night Infinity 7/17

Postby Darkeldar » Thu Jul 18, 2013 9:07 pm

The store was a little less crowded this week, and by the time Frizzen and I got there, The Haqq player had the board set up, using many pieces from the new Spartan Games MDF building sets https://shop.spartangames.co.uk/Product ... ode=SGSS01 and all he needed were a couple of my buildings to fill in.

The scenario this time was to take five rounds to enter the complex and to activate the scientists throughout the complex and send them towards your deployment zone. I had planned on trying my Imperial Service this time and I had a 150 point list made up, but we found out that the scenario was for 200 points, so both Frizzen and I had to make revisions. I kept the bulk of my planned force, with several Celestial Guard light infantry units, a couple Dakini remotes and the Su Jian, transformable heavy infantry. I dropped the bounty hunter I had planned, and since the scenario allow the complex walls to be breeched with D-Charges, I took a Sophtect (Doctor/Engineer) and two helper bots. Frizzen decided on playing aliens this time, and had a collection of Combined Army remotes and Morats. He will probably explain how the battle went on his side of the table better, as it was mostly between him and the Haqq player.

There were six scientist markers in the complex, and you had to bring a unit in contact with the marker, spend a short order to activate the scientist, and starting your next turn the scientist will move towards your deployment zone, and as long as one of your units is within ZoC. A Scientist can be reactivated by another player providing they have a unit that contacts the marker before it reaches a deployment zone. And of course killing scientists is verboten!

I was the last to set up and the last to go, and I found myself at a portion of the complex with no doors. I fired the first shot in ARO at the Ariadnan player as he moved a Volunteer unit within sight of my Gui Feng, armed with a Spitfire, for which the Gui Feng ended up calling attention to himself and ended up dying the target of a T2 Rifle. Well at least it slowed the Ariadnan players advance, and forced him to keep his head down. Frizzen's turn was moving into position, and the Haqq player was the first to open a door and activate a scientist. With the Ariadnan player hiding his units I was able to get the Sophtect up to the nearest wall, breech it and move to activate my first marker. I followed up with fast moving my Sui Jian up to cover, and moving a Celestial Guard to follow behind.

The next turn the Ariadnan did not offer me many chances to ARO, as he made mostly cautious moves (a long order that lets you only move your first move number, but you have to start and end the move out of LoS). There were mines and flame throwers going off during Frizzen's and the Haqq players turn. My next turn I changed the Sui Jian into Combat mode and went after the next scientist, The Sophtect stayed where she was, and the Celestial Guard moved into the cover the Sui Jian just left, creating a chain of custody for the scientists. The Sui Jian activated the second one, while the rest of my force consolidated my position.

Safely out of sight the Ariadnan activated his first scientist, and started to go after his next one, which for some reason he didn't activate, though he did open the door for the scientist in the hub, which was my next target as well. Frizzen managed to take the Haqq player's scientist as he had either tied up or killed any units that would have stopped him, and with the Haqq losing his lieutenant, he could only use his religious troops that were way out of position. In my turn I got the one scientist safe, one on its way and becoming a nuisance with my Guard and Dakini units. The Sui Jian "wasted" a half order as he was wanting to be able to shoot the Ariadan that had just moved into the hub. The combat was fierce, but the remote won out and moved into position to take on the Veteran Kazack Lt. and I put a wound on him. Next roll though, despite having the number of die and the numbers to my advantage, the Veteran critted me as well as beating my roll, so the Sui Jian was out, but could be brought back up if the Sophotect survived the next round......And she didn't.....the Veteran Kazack moved into the hub and and she couldn't out roll him, but because he put all the shots on the Doctor/Engineer, I had a Celestial Guard unit firing at extreme range that managed to take him out.

The fourth round I spent throwing units at the Ariada player, and losing a lot of close rolls. I still maintained my chain of custody, while having two Dakinis being my only survivors at the end of the round. It was pretty much over by then as I would have my second scientist at the start of the next turn and the others were too busy fighting to activate any more scientists in time to get off the board.

So I lost all my units, but won the objectives.
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Re: Wednesday Night Infinity

Postby Frizzenspark » Sun Jul 21, 2013 9:22 am

My force was a Morat Sectorial Army... Morats are sort of a cross between an Orc and a Klingon in temperment.... so plenty of fun to play.... I naturally had a handfuI of Morat soldiers, one was a hacker; my leader was a beefed up Heavy Infantry Morat called a Suryat, he sported an HMG; for tech support I had an Óbsidon Medchanoid which is a giant mechanical slug-like entity that serves as a Medic and an Engineer, it was attended by two “Mini-Me” Slave Drones that remotely perform the tasks of their master... Two final additions to my initial list were two low-cost, though valuable units: the Ímetron beacon which for game purposes, does nothing but to provide an extra order for my forces, and the Ikadron Batroid, an odd multi-task service unit, which in this battle gave far more service than its meagre cost.... I added a Drone Remote and a Morat HMG gunner to meet the two-hundred point total...

The fight on our side of the table went a little better for me as opposed to my Haqq opponent, terrain placement went against him, as the advantage of his long-range sniper weapons was negated, that the bulk of my deployment and movement area was blocked from fire...

The Haqq player entered into the building and deployed a camoflauged proximity mine, but did not rescue the scientist.. I had moved my stronger elements forward, among them were the Drone Remote, the Óbsidon w/ a slave remote and my Batroid...

I was able to detect the mine with the sensor package, the slave drone was able to “detonate” it... the Batroid cleared the one Haqq soldier with its light flamethrowers, taking a hit, that was repaired by the slave drone... I was able to “rescue/capture” the scientist... The Batroid was able to escort the scientist to the “safety” of my deployment zone..

The Haqq player made a desperate act and moved one his snipers into the open to kill my Morat HMGer and a Morat trooper, and then was despatched by my Suryat.

My Batroid and Suryat performed a last minute gamble to rescue other scientists from the clutches of the Ariadnan player.... close, but no prize... I lost the Batroid and Suryat in this game closing incursion...
"Why piddle about making porridge with artillery and then send men to drown themselves in it for a hundred yards of No Man's land? Tanks mean advances of miles at a time, not yards.".
Maj-Gen Percy Hobart (1885-1957)79th Armoured Division

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Re: Wednesday Night Infinity

Postby Darkeldar » Thu Aug 29, 2013 11:06 pm

I may be submitting links to a couple of video game plays that Doremicom and I played in the lobby of the hotel Thursday night of GenCon week, but that might not be until after the holiday weekend.

However we did get in a couple games last night at the Guardtower. The Haqq player had created a ramdom objective list that we would roll 2 D20s and the results would be our secret goals for the game. For the first game it was the Haqq player, a Merovingian (French), and me playing Imperial Service in a 200 point fight. My objectives were Lt. Dan (kill an enemy Lt.) and Rambo (kill 100 points of enemy units in one turn). My force was a Celestial Guard Lt., the Su Jian transformer Heavy Infantry, a Pheasant Rank Agent with Chain of Command, the Gui Feng Spec Ops hacker, two more Celestial Guard, a Combi-Rifle Dakini, an HMG Dakini and to make it interesting a Bounty Hunter. I had lost the roll, so I set up last and moved last, and had a not great corner of the board to set up in, as I pretty much had most of my units crowded behind the only building in my deployment zone, with my Spec-Ops lying prone on the roof. It ended up being a good thing though, as the Haqq player had no line of sight to any of my units, till it was my turn, and he had placed his units ready to take on mine. Well my first two orders were spent having my Spec-Ops low crawl across the roof and stand up in cover and take on several of the Haqq units. The Lasiq sniper did roll better on his ARO than I did with the Spitfire shots I allocated to the Lasiq, but the hit didn't amount to much as I had increased the Spec-Ops BTS (Biological-Technological Shielding) to 6, effectively having an armor of 9 versus the viral sniper shot. I did manage to take out another unit of his with my Spitfire shots. Looking at the board and how the Haqq player had ended his turn, I just had to be daring, so I activated my Su Jian and spent orders to move him up to where it could see all of the units he moved, and proceeded taking down everything in sight with the rest of my orders, including his Lt. due to a batch of lucky rolls. But while I had knocked out all these units totaling over 100 points, they were not killed, and I was out of orders. The Merovingian player had plenty of orders, as he had many inexpensive units, and was able to get a squad close enough to the Haqq player's downed units to start killing them, so basically denying me my objectives by killing the downed Haqq units and all I could do when my turn came about was chasing the Merovingians around with the Su Jian. As we discussed the way the objectives were written, it was pretty much agreed that to meet the Rambo objective all we had to do was knock 100 enemy to the unconscious state in one turn to meet it, that would have left me with enough orders to make sure I would have killed the Lt.

It's getting late so I'll post how the second game went tomorrow.
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Re: Wednesday Night Infinity

Postby Darkeldar » Sun Sep 01, 2013 12:01 pm

So the next game we had a fourth player show up with an Acontecimento force, and the rest of us reused the same forces from the previous game. This time, my objectives were David versus Goliath, where a unit has to kill a unit worth at least twice as many points as the shooting unit, and "See if you can survive this" where you have to place on and kill an enemy unit with a D-Charge. I was setting up and going last again, so I decided to take a different tack. I was still in a corner of the board with crappy cover so I lined up all of my Celestial Guard (Gui Feng included, as he was based on the Celestial Guard and therefore linkable) and decided to play spoiler just in case one of the players missions were to capture the VIP in the middle of the complex. I wasn't planning on being as aggressive this game and if an opportunity for one of my objective appeared, I'll be ready for it.

I created a link team lead by the Gui Feng and entered the complex through one of the entries and set up a defense looking down one of the corridors that was blocked by a closed door. Since I didn't have a unit that came with D-Charges, I assigned them to my Gui Feng. I also spent orders on the Sui Jian to watch the path onto my part of the board as the Acontecimento player had moved a unit with deployables close to my "half" of the board. The Haqq player's next turn had him sending a unit towards my deployment zone, and after all the shooting from several AROs I had lost my Celestial Guard Lt. But that didn't bother me too much as I had my Pheasant Rank Agent with Chain of Command still active. The Merovingian and Acontecimento players were going after each other, though some of the movements the Acontecimento were making concerned me. I first took care of the Haqq unit near my DZ by taking him out with the Dakini HMG a 22 point unit killing a 56 point unit meeting my first objective. With my remaining orders the Su Jian took on the Acontecimento unit and their total reaction remote, while taking one hit.

During the Haqq players next turn he moved and opened up the door to the corridor that my Celestial Guard was watching. The Gui Feng lost out in the firefight with the Haqq unit, but because he ignored the other two guardsmen, it was their normal rolls that knocked him unconscious. My next turn I put orders into the Pheasant Rank to shoot at some of the Haqq units that had revealed themselves, among one of which was his Lt., so he was at LoL his next turn, and I had lost my Su Jian while trading shots with the Acontecimento unit I had shot before, but had gotten healed. The Merovingian saw the opportunity during his turn to Airborne Deploy L2 three of his units between the Haqq and my deployment zone. In reaction the Pheasant Rank attempted to "Dodge" into base contact with at least one of them, and though he made his roll, he was just shy of being able to reach them. He tried to dodge again, but I rolled too low against all his shooting rolls. And I was at LoL for my next turn.

With my backfield cleared out, and the Merovingian working on the Haqq's DZ next and keeping the Acontecimento player tied up as well (He did have a lot of inexpensive units spread out among a couple squads). My next turn was going for the last objective I could, I moved one of my last guardsmen to pick up the D-Charge from the Gui Feng, then move, place and detonate it on the Haqq unit, killing him.

I only counted six objective points, though I could have counted three more as my CG was worth only 13 points. But I was having fun and trying out some new things.
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Re: Wednesday Night Infinity

Postby Frizzenspark » Sun Sep 01, 2013 4:49 pm

The boy and I missed out on the action.... my prolonged illness and his tire blow-out... we're making plans to attend this coming week.....
"Why piddle about making porridge with artillery and then send men to drown themselves in it for a hundred yards of No Man's land? Tanks mean advances of miles at a time, not yards.".
Maj-Gen Percy Hobart (1885-1957)79th Armoured Division


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