Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

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Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby josta59 » Wed Dec 30, 2015 11:16 pm

Whiterook wrote:I'm checking with the designer on whether I can fire my Tiger over the town F6 to your Sherman's in F7


Good question, thanks for doing that.
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Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby Whiterook » Sat Jan 02, 2016 9:23 pm

josta59 wrote:
Whiterook wrote:I'm checking with the designer on whether I can fire my Tiger over the town F6 to your Sherman's in F7


Good question, thanks for doing that.


OK, just got word, and it's actually what I thought:

LOS to/from units on hills is still blocked by towns and other blocking terrain - hills just let you see over units. - Peter Bogdasarian


I'll work out my move tomorrow ....thanks for hanging in there with me! :D
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Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby Whiterook » Sun Jan 03, 2016 1:24 pm

Turn 6 - Phase 2, Germans


The German commander responds to action on the left flank, and takes the chance of exposing a much needed unit. He receives 3 AP's

1st AP....
Move 1x Panzer IV HQ platoon I7 > H8; Facing G9

* NOTE THE YELLOW DOTS FOR FACING

2nd AP....
Fire Panzer IV HQ H8 @ Sherman F9
-------> Roll 4 + 6 + 1 Firing = 11 ATTACK; compared to Panzer IV's 9 DEFENSE
-------> RESULT: Panzer IV platoon = KIA

3rd AP....
Move 1x Panzer IV HQ platoon GI4 > I3; Facing H3


This is what our battlefield looks like at the end of this phase.....

6GE.png



We now move to the American Commander for Turn 7, Phase 1, and he must now send me his orders.


:mrgreen:
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Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby Whiterook » Sun Jan 03, 2016 1:25 pm

OMG :shock: ....I don't believe that worked!!!! But at what cost? This is getting tense!
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Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby josta59 » Mon Jan 04, 2016 4:10 pm

My idea there was to try to draw your forces away from each other so I didn't have to take them on all at once. Drawing you out worked, but then you had a lucky roll, so...now I'm worse off than I was before. Gamble, not paid off.
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848

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Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby josta59 » Mon Jan 04, 2016 4:34 pm

Here's hoping a little luck rolls my way.

1st AP: Sherman HQ moves from D7 to F8, facing G9.
Shermans in E7 free move to F7, facing G8.
Priests in C8 free move to D8, facing E8.

2nd AP: Shermans in F8 and F7 and Priests in D8 fire at Panzer HQ in H8.

3rd AP: Shermans in D5 move to E7, facing F7.

4th AP: Shermans in D4 road march to E6 (via E4 and E5), facing F5.
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848

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Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby Whiterook » Mon Jan 04, 2016 4:46 pm

josta59 wrote:My idea there was to try to draw your forces away from each other so I didn't have to take them on all at once. Drawing you out worked, but then you had a lucky roll, so...now I'm worse off than I was before. Gamble, not paid off.


I shouldn't be saying this but, what I discovered when you did that move was, a blindspot :shock: Having my forces centered like that left a gap on the edges! So, If your guy got to that hill, I'd have been weakened? It's also why I started moving that HQ platoon on my right flank over.
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Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby Whiterook » Mon Jan 04, 2016 5:11 pm

Turn 7 - Phase 1, Americans


The American commander stabs at the flank (<---- see what I did there???) ....he received 3 APs:

1st AP....
Move 1x Sherman HQ platoon hex D7 > F8; Facing G9
Free move 1x Sherman platoon hex E7 > F7; Facing G8
Free move 1x Priest platoon hex C8 > D8; Facing E8

* NOTE THE YELLOW DOTS FOR FACING

2nd AP....
Fire Sherman HQ F8 + Sherman F7 + Priest D8 @ Panzer IV HQ H8
-------> Roll 6 + 3 + 3 Firing = 12 ATTACK; compared to Panzer IV HQ's 9 DEFENSE
-------> RESULT: Panzer IV HQ platoon = KIA

3rd AP....
Move 1x Sherman platoon hex D5 > E7; Facing F7

This is what our battlefield looks like at the end of this phase.....

7AM.png



We now move to the German Commander for Turn 7, Phase 2.


:mrgreen:
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Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby Whiterook » Mon Jan 04, 2016 5:30 pm

Turn 7 - Phase 2, Germans


The German commander once again responds to action on the left flank, with a major shift. He receives 4 AP's

1st AP....
Promote Panzer IV I5 to Panzer IV HQ

* NOTE THE YELLOW DOTS FOR FACING

2nd AP....
Move 1x Panzer IV HQ platoon I5 > I6; Facing H6
Free Move 1x Tiger platoon I6 > I7/H7

3rd AP....
Fire Tiger I7 + Panzer IV HQ I6 @ Sherman F7
-------> Roll 6 + 4 + 2 Firing = 12 ATTACK; compared to Panzer IV's 9 DEFENSE
-------> RESULT: Panzer IV platoon = KIA

4th AP....
Move 1x Panzer IV HQ platoon I3 > H2; Facing G3


This is what our battlefield looks like at the end of this phase.....

7GE.png



We now move to the American Commander for Turn 8, Phase 1, and he must now send me his orders.


:mrgreen:
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Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby josta59 » Mon Jan 04, 2016 6:09 pm

1st AP: Sherman HQ in F8 moves to H9, facing H8.

2nd AP: Shermans in E7 move to G8, facing H7.

3rd AP: Shermans in H9 and G8 and Priests in D8 fire at Tigers in I7.

4th AP: Shermans in D4 road march to E6, facing F5.
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848


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