Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Come and Play in Head-to-Head & Team Wargames!

Moderators: 50th, josta59

User avatar
Whiterook
Site Admin
Site Admin
Posts: 7148
Joined: Sat Mar 19, 2011 8:22 pm
Location: Massachusetts, USA

Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby Whiterook » Sat Dec 19, 2015 7:07 pm

Combatants: Whiterook vs josta59
"Stab To The Flank" Scenario


Americans setup and move first
Americans, Stab To The Flank.png
Americans

AMERICANS: Setup in hex rows A to B of the map.

2x Sherman HQ's (2-9-2)
5x Sherman's (2-9-2)
1x Priest (5-8-1)
2x Infantry (1-7/10-1)



GERMANS: Setup at start in hex rows D to I of the map.
Germans, Stab To The Flank.png
Germans

2x Panzer IV HQs (2-9-2)
3x Panzer IV (2-9-2)
1x AT Gun (3-8/9-1)
1x Infantry (1-7/10-1)

REINFORCEMENTS:
1x Tiger ACE (3/11/1) may enter via hex row I beginning with Turn 3.


VICTORY CONDITIONS:
If either player destroys all enemy units, he immediately wins; otherwise, the game ends after Turn 9....

The Americans win if they score more points than the Germans (any other result is a German Victory):

  • A player scores 1 Victory Point for each enemy unit destroyed.
  • The Americans score 1 Victory Point if they control hex E6, and another if they hold F6.
  • The Americans score 1 Victory Point for each unit exited off hex row I.
  • The Germans score 1 Victory Point if no American unit exits the map.


THE MAP:
UNITS.png
NOTE: These are not actual unit placements



ORDERS:

The MAXIMUM number of Action Points (APs) a player can ever get on a turn is 4. On your turn, you will get 2 AP's automatically; however, AP 3 & 4 are dependent on a successful die roll! ...so, you will get 2 AP's; and you may get 3, or may get 4 AP's. You won't know until AFTER you submit your orders!! So plan wisely. (Always provide 4 Aps worth of action until you no longer have enough units/actions to perform at that rate). Each player, on their player turn will PM the GM [u]with everything they'd like to do this turn.

The players must be specific with references to hexes. For example:

"I want to fire my Sherman platoon in Hex E3 at the Panzer IV in D4"

"Move Wolverine from Hex F3 to E4"

"Fire units in hexes F3, E3, and D3 at the Panzer IV in hex E5"


LOGITICS THREAD HERE:
http://www.militarywargaming.com/viewtopic.php?f=8&t=685&p=6029&sid=3716deddfa680d6bf0ced051ba83393e&sid=3716deddfa680d6bf0ced051ba83393e#p6029


Good luck, Commanders!!! :D
If you can't be a good example, be a horrible warning

User avatar
josta59
Moderator
Moderator
Posts: 2152
Joined: Wed Jul 25, 2012 11:24 am
Location: Delaware, OH
Contact:

Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby josta59 » Mon Dec 21, 2015 1:01 pm

Alrighty, let's try it this way.

Sherman HQ in A5, facing B5
Sherman HQ in A3, facing B3
Sherman in B9, facing C9
Infantry in B8, facing C8
Priest in B7, facing C7
Infantry in B6, facing C6
Sherman in B5, facing C6
Sherman in B4, facing C5
Sherman in B3, facing C4
Sherman in B2, facing C3
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848

User avatar
Whiterook
Site Admin
Site Admin
Posts: 7148
Joined: Sat Mar 19, 2011 8:22 pm
Location: Massachusetts, USA

Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby Whiterook » Thu Dec 24, 2015 3:40 pm

Cool! :D

Americans:
Sherman HQ hex A5, Facing B5
Sherman HQ hex A3, Facing B3
Sherman hex B9, Facing C9
Infantry hex B8, Facing C8
Priest hex B7, Facing C7
Infantry hex B6, Facing C6
Sherman hex B5, Facing C6
Sherman hex B4, Facing C5
Sherman hex B3, Facing C4
Sherman hex B2, Facing C3

Germans:
Infantry hex D8; Facing C9
Panzer IV HQ hex E8; Facing D8
Panzer IV hex D7; Facing C7
ATG hex E6; Facing D5
Panzer IV hex F7; Facing E7
Panzer IV HQ hex F6; Facing E7
Panzer IV F5; Facing E5

StartMap2.png
StartMap2


We now move to the American Commander for Turn 1, Phase 1, and he must now send me his orders for his phase.

:mrgreen:
If you can't be a good example, be a horrible warning

User avatar
josta59
Moderator
Moderator
Posts: 2152
Joined: Wed Jul 25, 2012 11:24 am
Location: Delaware, OH
Contact:

Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby josta59 » Thu Dec 24, 2015 4:57 pm

Now sir, I'd love to let you start the game with your Tiger ace platoon sitting on my flank, but I think I should probably be a stickler for the rules...you know, for our audience's sake. :lol:

Nice try! I'll let you restrategize.
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848

User avatar
Whiterook
Site Admin
Site Admin
Posts: 7148
Joined: Sat Mar 19, 2011 8:22 pm
Location: Massachusetts, USA

Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby Whiterook » Thu Dec 24, 2015 10:36 pm

josta59 wrote:Now sir, I'd love to let you start the game with your Tiger ace platoon sitting on my flank, but I think I should probably be a stickler for the rules...you know, for our audience's sake. :lol:

Nice try! I'll let you restrategize.


OMG! :o What a knucklehead! My bad...thanks for the catch and keeping me honest, LOL.....I completely forgot the Tiger comes in several turns later. That actually altered my strategy enormously, as you will see from the corrected map above.

I am seeing what you faced, looking at it from this opposite perspective. I feel like a Juggernaut is heading my way! :shock:
If you can't be a good example, be a horrible warning

User avatar
josta59
Moderator
Moderator
Posts: 2152
Joined: Wed Jul 25, 2012 11:24 am
Location: Delaware, OH
Contact:

Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby josta59 » Fri Dec 25, 2015 12:28 pm

Alright, let's get going.

1st AP: Infantry in B8 move to C8, facing D7.

2nd AP: Infantry in B6 move to C7, facing D7.

3rd AP: Infantry in C8, infantry in C7, and Priests in B7 attack Panzers in D7.

4th AP: Sherman HQ in A5 activates and stays in place.
Shermans in B5 free move to A6, facing B6.
Shermans in B4 free move to A4, facing B4.
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848

User avatar
Whiterook
Site Admin
Site Admin
Posts: 7148
Joined: Sat Mar 19, 2011 8:22 pm
Location: Massachusetts, USA

Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby Whiterook » Sun Dec 27, 2015 1:38 pm

3rd AP: Infantry in C8, infantry in C7, and Priests in B7 attack Panzers in D7.


RULE: 9.1. During a turn, soft targets may move or fire -- they cannot do both.

Since they performed a move to the woods, they now cannot fire.
If you can't be a good example, be a horrible warning

User avatar
josta59
Moderator
Moderator
Posts: 2152
Joined: Wed Jul 25, 2012 11:24 am
Location: Delaware, OH
Contact:

Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby josta59 » Sun Dec 27, 2015 1:44 pm

Oh, now I'm the embarrassed one. Totally forgot. I'll start over.
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848

User avatar
Whiterook
Site Admin
Site Admin
Posts: 7148
Joined: Sat Mar 19, 2011 8:22 pm
Location: Massachusetts, USA

Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby Whiterook » Sun Dec 27, 2015 1:47 pm

josta59 wrote:Oh, now I'm the embarrassed one. Totally forgot. I'll start over.


:D When it comes to Infantry and Artillery, we are both learning. I was about to post the results when I remembered to check the rules, 'cause I'm learning this too... good thing for me because, you had killed that Panzer IV platoon! :shock: I have a feeling their's going to be a lot of that!!!!
If you can't be a good example, be a horrible warning

User avatar
josta59
Moderator
Moderator
Posts: 2152
Joined: Wed Jul 25, 2012 11:24 am
Location: Delaware, OH
Contact:

Re: Tank on Tank: Game 10, josta59 (AM) vs Whiterook (GE)

Postby josta59 » Sun Dec 27, 2015 4:49 pm

Revised orders:

1st AP: Priests in B7 and Shermans in B4 fire at AT guns in E6.

2nd AP: Infantry in B6 move to C7, facing D7.

3rd AP: Infantry in B8 move to C8, facing D7.

4th AP: Priests in B7 move to A7, facing B6.
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848


Return to “MWF Play-by-Post Wargames”

Who is online

Users browsing this forum: No registered users and 1 guest