Circus Maximus - MWF Game 1

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Frank
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Re: Circus Maximus - MWF Game 1

Postby Frank » Sat Jul 18, 2015 12:39 pm

Keep in the same lane please Luca.
"Some believe that it is only great power that can hold evil in check.But that is not what I have found, it is the small everyday acts of normal folk that keep the darkness at bay. Small acts of kindness and love."
Gandalf the Grey

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Lucky Luke
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Re: Circus Maximus - MWF Game 1

Postby Lucky Luke » Thu Jul 30, 2015 2:38 am

Britannicus keep his (safe) speed in the corner....

Yellow chariot keep going....

MWF Game01 - turn 13 - chit 01-02.jpg


and...

next chit is Hemmoroidicles's ( Whiterook's Light blue ) with a current speed of 9 Movement Points :

the dead line is:
11-ago-15
for the charts and a summary of rules click there -> CIRCUS MAXIMUS Quickrules
V6!

Luca



"I'd rather be lucky than good any day."

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Whiterook
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Re: Circus Maximus - MWF Game 1

Postby Whiterook » Fri Jul 31, 2015 9:01 pm

9 straight up please :D stay in the same lane
If you can't be a good example, be a horrible warning

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Re: Circus Maximus - MWF Game 1

Postby Lucky Luke » Sat Aug 01, 2015 4:06 pm

Hemmoroidicles continues to keep the corner, while Lucio Faustus tries to steal the inner lane avoiding (he hope!) the blood-thirsty Biggus Dickus....
MWF Game01 - turn 13 - chit 03-04.jpg


next chit is Biggus Dickus's ( Antonio's Orange ) with a current speed of 17 Movement Points :
"Notes: right Wheel damage (3 pts): if safe speed 13 is exceeded will be rolled 2d6
if the result is equal to the damage the wheel gets another point of damage
if the result is less than the wheel's damage the wheel breaks and the chariot crashes
"
The dice roll is 3+1=4 for a minimal margin the heavy chariot doesn't take damage to the wheel!
the dead line is:
13-ago-15
for the charts and a summary of rules click there -> CIRCUS MAXIMUS Quickrules
V6!

Luca



"I'd rather be lucky than good any day."

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Lucky Luke
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Re: Circus Maximus - MWF Game 1

Postby Lucky Luke » Thu Aug 27, 2015 5:13 am

Biggus Dickus steers towards the white chariot and tries to ram it....Lucio Faustus tries to brake to avoid the attack! :shock:

as both dice roll are 8, the defending chariot can evade.... ( PHEW! :mrgreen: )

The orange chariot then thunder into the 3rd lane of the corner...and pass the strain roll!

Now it is positioned to harass again the other chariots... :evil:

The last chit is Hagen's, who is belly surfing....as he will take 1d3 of hits every turn in this 'configuration' due to friction and the roll he couldn't be still alive at the end of the 4th 'surfing' turn(crossing the finish line with a max speed of 18), as the average damage of a 1d3 die is 2 and he has 8 damage points...so I think he'll be frantically cutting away with his knife!!!!

As the 'cutting' 2d6 roll to cut the reins and stop taking hits is 10 or less let's roll...
ARGH! 5+6= 11 ! the driver is still dragged along and he takes 1 hit; now he had 7 hit points left...

MWF Game01 - turn 13 - chit 05-06.jpg


Now send me the new starting speed for the next turn, as usual.....!!!!
V6!

Luca



"I'd rather be lucky than good any day."

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Re: Circus Maximus - MWF Game 1

Postby Frank » Thu Aug 27, 2015 7:14 am

Poor Hagen is going to be a lot thinner, and possibly a lot smoother, by the time he cuts himself loose.
"Some believe that it is only great power that can hold evil in check.But that is not what I have found, it is the small everyday acts of normal folk that keep the darkness at bay. Small acts of kindness and love."
Gandalf the Grey

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Whiterook
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Re: Circus Maximus - MWF Game 1

Postby Whiterook » Thu Aug 27, 2015 12:42 pm

Holy Surfboard, Batman!
If you can't be a good example, be a horrible warning

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Re: Circus Maximus - MWF Game 1

Postby Lucky Luke » Tue Sep 29, 2015 3:58 am

The Turn 14 starts with a hard (and probably wrong) decision by Lucio Faustus: the white chit is the first to de drawn and he'll end in the last straightway but with a blood-thirsty heavy chariot on his tail...

The best defence is a good attack...the white chariot tries to attack the orange team with a lash attack!!!!

attack.jpg
V6!

Luca



"I'd rather be lucky than good any day."

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Whiterook
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Re: Circus Maximus - MWF Game 1

Postby Whiterook » Tue Sep 29, 2015 9:14 pm

For my fans out there (all three of you)...don't worry.....I can still catch up!

image.jpeg
If you can't be a good example, be a horrible warning

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Re: Circus Maximus - MWF Game 1

Postby Lucky Luke » Wed Sep 30, 2015 8:11 am

Both chariots roll 2d6+CDM (Current Driver Mod.). If the defender rolls equal or higher than the attacker he avoids the attack...

White roll: 8+2=10, Orange roll:7+2=9...

Biggus Dickus doesn't avoid the swift attack, the whip hits the poor horses and the Orange driver tries to control the team:
(both driver roll 1d6+CDM):

White rolls 3+2=5
Orange rolls 1+2=3
difference is 2: orange team loses 2 endurance points and gains 2 speed points more for this turn...

and the next chit is...orange !
revenge is coming....
Attachments
Immagine.jpg
V6!

Luca



"I'd rather be lucky than good any day."


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