Oil for Panzers!

1905 - 1945 AD

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Re: Oil for Panzers!

Postby Whiterook » Mon Dec 12, 2016 7:30 pm

More pics....

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Re: Oil for Panzers!

Postby Whiterook » Mon Dec 12, 2016 7:34 pm

The Allies rear lines, with two pinned Germans Fallshirmjager squads, and one dean squad.....

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What may await the Falschirmjagers, Beasties lurking in a very well-protected Fuel Depot and Maintenance Yard.....

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A couple more pulled-back views of the immediate area.....

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Re: Oil for Panzers!

Postby Whiterook » Mon Dec 12, 2016 7:40 pm

Turn 5 - Initiative Phase

Considering the Germans lost their Panzer IV Commander in the previous round, and no longer have a Commander to add an Initiative Bonus to the mix, they nevertheless benefitted from a poor Allied roll, beating it by 1! The German team won Initiative for Turn 5

Axis Movement Phase

OK, and we're off for the Movement Phases, and back on track! So class, let us start with a Pop Quiz:

What is missing from the following two pictures???

* No scrolling down for the answer....let's see how good your memory is!

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All those that said a Panzer IV and a Halftrack, give yourself a pat on the back and an A+
(.....the rest, I'll see you after class :D )

So where did they go? Hmmmmmmmmm :lol:

Oh....here they are, and they have company! ......
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The Panzer IV backs' up and heads for the pond edge, securing a nice comfy spot behind the relative security of the bushes for a little picnic; and it invited the Sd kfz 234 Armored Car along for company, which backs' up from it's perch in the back near the hill, and speeds forward to the pond edge to the right of the newly moved Pz IV, now also in cover also.

Meanwhile, that lonely Halftrack with the Panzer Grenadier Squad loaded aboard get's a little too lonely back in the center backfield and halls tail full SPEED up the road (utilizing the Road Bonus) to park comfortably to the side of the burning Tiger I.
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Re: Oil for Panzers!

Postby Whiterook » Mon Dec 12, 2016 7:43 pm

By the way, for all those wondering....I don't think I ever mentioned this, but do you like the smoke effects I use in this game? Here's another shot of the first picture posted this Movement Phase, which shows several units on fire.....

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Flames of War sells smoke and flame, which I believe is cotton fiber, in a pack that costs around $12 USD. It's colored in black, red, and dark yellow streaks, and looks pretty nice. The problem with this stuff is two fold for my tastes, personally: the least of which is, it looks kinds grainy to me; and the first and more imprtant reason is the cost......$12 is a bit steep for cotton, even if it is colored more authentically.

My solution was to raid the bathroom supply of cotton pads (you could also use cotton balls)! You can gently tug this stuff apart into nice smoke furls, and it props on the miniatures quite nicely. And since my wife is the major user of this stuff, my use being more spareing (sorry I admitted that Honey!), it's FREE. Oh, and did I mention, it's FREE! I suppose the more adventuresome might feel compelled to try and color it with markers, watercolor, or pastel chalk, but that's far too much even for me!!! :lol: Oh, and BTW.....IT'S FREE! (......kinda)
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Re: Oil for Panzers!

Postby Whiterook » Mon Dec 12, 2016 7:46 pm

OK, back to the game! So those units that just moved....I wanted to point out the fact that the Halftrack has a REEEEEEAL narrow gap to view between the burning Tiger I by it's side and the burning HT in front....

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And the Pz IV and 234 seem to be peering pensively pond-wise.....

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Hmmmmmm, what could they be looking at

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Oh, dear!
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Re: Oil for Panzers!

Postby Whiterook » Mon Dec 12, 2016 7:49 pm

Meanwhile, on the German Right Flank, the Panzer Grenadier Squads and Machinegun Team Squad mount up on the parked Opel Blitz trucks, at which the Opels speed off forward to the right to park in cover behind the trees at battlefield's edge......

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I had a bit pondering to do on this. You see, in Axis & Allies Miniatures, Infantry can board a vehicle with Transport Ability (which the Opel Blitz's do) instead of moving....so the Infantry can't move, they can just board, which they did. And this can only be done in the Movement Phase. Similarly, an Infantry squad can dismount a vehicle with Transport Ability in the same way....only during the Movement Phase, and the Infantry obviously hasn't moved, sice it was boarded. Where the gray area is lies in an example given by the Wizards of the Coast game company that states that the vehicle in question CAN move in the Movement Phase, stop next to the Infantry; and then the Infantry can board, as long as that Infantry hasn't moved. OK, still with me? Seems logical enough. Now the gray area: Nowhere does it mention that an Infantry can board (subject to it's not moving first) and THEN the vehicle moving along with boarded Infantry. To be honest, I don't know what the answer is, and I'm sure many would take opposite sides in the debate. Regardless....I chose to allow it.

:lol:

Last bit of moving was that Halftrack that was on the right side of the battlefield in the trees moves forward to the left, and parks behind the other two burning Halftracks.....

post-344-12822559134294.jpg
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Re: Oil for Panzers!

Postby Whiterook » Mon Dec 12, 2016 7:50 pm

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Re: Oil for Panzers!

Postby Whiterook » Mon Dec 12, 2016 7:55 pm

Allied Assault Phase

The Allies realize that while the German Fallschirmjagars are living and breathing behind the Allied Lines, the Germans have technically secured a Minor Victory at this juncture, so they resolve to dispatch of those paratroopers quickly. First up....Shermans! Now you'd think this was a bloodthirsty solution to the problem....ahhhhhh, but you'd be wrong. The M4A1 Sherman in back of the Farmhouse, AND then the one to the side both fire separately at the FJ.....and MISS! They did knock down a LOT of apples in that orchard though....can you say Applesauce??? Not terribly shocking as: One, they aren't real effective against Infantry (and the Germans, even with -1 drm on Defense, had good luck with the dice); and two, they were shooting through some light wooded terrain, but they had a LOS, and they should have been able to pluck off one hit between the two.....NOPE.

Next up.....some friends in the farmhouse throw some love the troopers' way, but whoever is residing in there can only hit the forward most FJ to the farm....but luckily for the Allies, it was enough to reach out and touch someone....but more on that in a minute

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So what about the German paratroopers in toward the back of the battlefield? The Humbers decide they want a little of the action...

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And the result......

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Next up, the Mortar M2 fires on the German Halftrack with loaded Panzergrenadier Squad, and there's plenty of fish to fry tonight....in the pond. A total miss. The Mortar suffers from an Inaccuracy Rating, and brother, did it live up to it. The Halftrack driver was swearing up a storm as that shell whizzed to his right with a big splash.

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Ahhhhh, but joy in Hooville is hard to come by. A loud shot rings out from an unknown direction with a thwuuuump, and slams right into the nose of the halftrack! Two hits secure a DAMAGED result.

Ouch!

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Ooooops, wrong color marker....pretend that's red
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Re: Oil for Panzers!

Postby Whiterook » Mon Dec 12, 2016 7:58 pm

Next up top fire....the M4A1 Sherman nestled by the pond collecting fish from the previous Mortar attack. They put down the catch of the day long enough to sling some shells at the Panzer IV F2 dead ahead.

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THis was a brilliant shot, at near double the dice of the panzer's defense, and two hits were secured for a DAMAGED result. No Cover made by the panzer. Probably a better result than being pinned, as at least it's still mobile. Will they rumble forward and try and tangle with that wire??

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Ahhhh, but what of the pinned Allied M36 MGC Tank Destroyer pinned in the entrenchment? :D Funny you should ask! It decided it doesn't like a Bumblebee (Read: Hummel) breathing down it's snout and decides to send a care package it's way! The muzzle explodes in a deafening roar, hot metal flying down the battlefield....

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where.....

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BOOM!!!

Right on top of the Hummel.

Being an open topped AFV, it has very low Defense....EXTREMELY low defense. Two hits secure a DAMAGED result, and a failed Cover roll. That was some damned good shooting! But it was 12 dice to 3 defense.....not a shocker there.
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Re: Oil for Panzers!

Postby Whiterook » Mon Dec 12, 2016 8:04 pm

Hmmmmm, wait just a minute....what was wrong with that picture two back? Somethings' missing.....

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Ohhhhh, there it is.....the Firefly moves out of the entrenchment and pony's up to the pond. What are those wacky Canadians up to????

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And the Allies move some Infantry up the line a tad to check security....well so they say. I know what they're really up to! They're gathering some of that fresh fish from the previous Mortar attack. It ain't all a loss for that Mortar team! YUM!

The last bit of business is pulling the Engineer Squad fully off the front line to disappear into the woodwork.

So this is what the damage is to the German infiltration.....two Fallschirmjagar Squads KIA. Considering their lousy air drop, this was to be expected and they hung in there pretty long actually! It's too bad they couldn't make the safety of that ruin, or attack the farmhouse.....that could have pressed the battle in different ways. They would have come in handy to secure that depot, had they landed closer and were able to take up defensive posture, rather than remain on the offence. Nice work by the Germans keeping them breathing this long :applause: Even though they still get a shot, not much for them to shoot at.

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This next pic shows the damage inflicted on the German Left Flank: The Panzer IV F2 and the Halftrack with loaded Panzergrenadier Squad are both now DAMAGED for the remainder of the game. They can move and fight, but with less effectiveness.

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This next pic shows the damage inflicted on the German Right Flank: The Hummel is now DAMAGED for the remainder of the game. It can move and fight, but with less effectiveness.

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