Empire Napoleonic Game.

1568 - 1815 AD

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Re: Empire Napoleonic Game.

Postby MAGNA » Mon Mar 05, 2012 5:27 am

Very true re the dice rolls. Once your units are worn down they tend to take off on a bad morale roll. This is to
simulate units taking off after 25% or more losses.

It also comes down to manoeuvre. Hitting a unit in the flank also induces morale checks. When the unit is hit badly
or hit by cavalry things can go from bad to worse. Charging into a flank can mean the unit you charge breaks and runs
which allows you to continue your charge. At times this means you carry on into the flank of the next unit and send
them reeling as well. Gets to be a bit nasty at times, especially if you have saved an impulse and get to do two in a
row. Rolling up a flank becomes a real possibility then.

In other words, you have to watch that units are mutually supported with the right stuff to ward off what the other
side is throwing at you while at the same time keeping your own troops in order. Rock, paper, scissors (the addition
of a couple of gun batteries comes in handy too).
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Re: Empire Napoleonic Game.

Postby MAGNA » Mon Mar 05, 2012 5:28 am

Oh - sorry - forgot.

Frizz, please oh please paint the AWI figs up and show us a game. Never actually seen it done.
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Re: Empire Napoleonic Game.

Postby TRDG » Tue Mar 06, 2012 1:36 am

Oh I assumed that mutual support and hitting units from different directions as that is what won and lost battles as well as troop experience in real battles back then, good explanation though!!

I'll second that "please" as well, he did promise a game of this, over at The Zone, then I think a hint or two here......

Come on Frizzy Frizzy, you KNOW you wanna run a game of this, Mag would wanna play and I'm sure I could figure it out, eventually...... LOL

Cheers

Tom

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Re: Empire Napoleonic Game.

Postby MAGNA » Tue Mar 06, 2012 11:12 am

Well now, on to turn eight already.

Leaders attached, orders written, we've got 'em this turn...... all pigs fed and ready to fly....

Grand tactical movement.

Our backup Austrians came along the hill to support the troops already there. Good so far as none of them
are really good, mostly conscripts. The troops already there have done well really as they have worn down
a much better French element without running away.

All good. Until now. The French move their next elements onto the board.

Because of this turn eight now has a title. Look at the pic below of their troops coming on and see if you
can guess the title or caption for this turn.....

5.jpg



Yep. You guessed it. The title for this turn is...







Holy snappin' duck@#%! Batman...

Basically we are looking at Guards and other such elites. Oh dear oh dear....
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Re: Empire Napoleonic Game.

Postby MAGNA » Tue Mar 06, 2012 11:27 am

Her's another view of some of the next French lot...

6.jpg


Nasty stuff but I suppose we can look at it as more targets... maybe too many. No cavalry with them
though.

It became imperative to knock off the remaining French from around the farm and the bridge to get our
good stuff across and in a position to fight these new arrivals.

We actually won the initiative this turn (we go first) and got some reasonable rolls for impulses with one
element in the town getting three (three tactical moves in the turn).

First thing was those stinking mongrel horse guns on the other side of the farm. Our guns had moved up
last turn to be on the flank of the French horse guns. Because we had initiative we got to unlimber and
fire into their flank. They broke. Yes!! Great success. There was still one battalion behind these guns so
they were next with one of our battalions moving out of the farm buildings and onto the French flank.
We managed to get one and they were now spent (50% losses). They failed the morale roll and followed
Elvis out of the building. So far so good.

The Guards on the bridge (Austrian guards) were ready to charge again at the French line holding it but
the Austrian cannons had a shot first and walloped one more French figure - morale check. The French
line failed miserably - you need a low number and they got a high one. Off they went. Three units
routed and the bridge taken. Time to pour across with three impulses to get troops through the town
and over.

7.jpg


Note the cross. This is where the French cannon and infantry used to be. Not much action around the
farm now.
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Re: Empire Napoleonic Game.

Postby MAGNA » Tue Mar 06, 2012 11:33 am

The bridge was the key here. Get across and we can stop the French from using their next Grand tactical
phase (beginning next move) to sweep across the board. They will have to stop at ten inch range from the
troops we have got over the bridge and into position in the walled paddock.

8.jpg


Austrian guards, cannon, and cavalry pour across the captured bridge and move into position to halt the
advance against their right flank (red arrow).
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Re: Empire Napoleonic Game.

Postby MAGNA » Tue Mar 06, 2012 11:52 am

Now to the all important hill.

Our cavalry unit had fallen further away as French squares pushed them back. Still they were keeping them
reasonably busy.

This was a worry though as out troops, although in large units, were not great. Conscripts, much lower
firepower and morale. Have to roll to see how far they will move. Good as cannon fodder but not so good
when they are the only units there.

Still, beggars can't be choosers. We did have first go though so it was forward and see what happens. The
upshot of the move was both good and possibly not so good for the future of these units.

First the good.

A couple of firefights ensued with the French losing both and falling back. This was handy for us as the
French infantry units were now in a poor state of repair. Bob had used his cannon as well as the infantry
to gain an advantage in numbers for each firefight.

On the right two battalions in columns charged the French cannon battery and went in. They won and the
battery lost 75% of it's guns with the rest nicking backwards quickly. The Austrian column on the right
charged on and hit the French column next to the guns. The French column was pushed back as well.

Next the French decided to pull the whole of their manoeuvre element back out of range of our infantry.

End of the good.

Now the possible bad.

The French troops had pulled right back leaving ours in possession of the hill and basically not far back
from where they had started. The major problem is that the fresh French troops now have a fairly clear
run to come up and take on our troops on the hill. It could get a bit desperate up there, especially if our
units from the town are held back.

10.jpg


The situation on the hill at the end of turn eight.

1. Two Austrian battalions have successfully seen off the gun battery and pushed another battalion
back.

2. Some good use of cannon and infantry firepower saw the French units take more losses with some of
their battalions now decidedly unwell.

After all this the French have pulled back but behind them can be seen brand new units of French which
will be hitting our Austrians next turn. Ouch time ?
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Re: Empire Napoleonic Game.

Postby MAGNA » Tue Mar 06, 2012 12:19 pm

Turn eight ends. The town, bridge and farm areas are in Austrian hands which allows the movement of
units across to the main battlefield. The town and bridge were a nuisance as the original Austrian units
took a couple of turns to get onto the board and then had a couple of turns with only one impulse. Never
mind though. We are there now with some more units to come too. These will give us some mobility and
firepower which will hopefully cause the French a few flank headaches and restrict their movement.

The French have an impressive group entering the arena (to be now known as the snappin' duck division)
so it comes down to a punch up between both sides best units. No way of knowing what will eventuate
here but there are a few things to consider / worry about for both sides.

1. The hill. The French will not want our scum (conscripts) to hold them up for long at all, nor will they
want much in the way of losses to get them out of the way. A significant smacking from our conscripts
would be a disaster for them as they would not have the strength to hold the hill. Our worry is the exact
opposite. We have done well so far with what are basically crap troops but how long can that last ? Will
one of these new French elements head around the side of the hill to hit our flank ? If they do how the
hell can we stop them ?

2. The faceoff. This is the part which could also determine the outcome on the hill. Can the French stop
our troops from the town being able to add their considerable weight to the stoush on the hill? Can we
hold them with one hand and punch toward the hill with the other ?

3. Cavalry. Not much on the board now. Three units of Austrians but for both sides the question is are
there any more coming ? Who knows. Cavalry can be a pain to try to use as a square stops them but at
the same time the cavalry can force several units into square. A square is highly vulnerable to fire from
cannon and lines plus a square really can't move far in one go. For us this means positioning our
cavalry carefully to force French units into square while we deal out blows with our other units. That
can be easier said than done too as cavalry can be whittled down by cannon fire quite easily.

Why do we put ourselves through this ? Don't know, never have, never will. Do I care ? No. For some
reason we keep coming back for more and always will.

11.jpg


The big faceoff.

1. The Austrian guard has moved across the bridge and is positioning itself to block the French threat.

2. The French threat. They can move forward next turn but must stop ten inches from our infantry. Then
it will be on for young and old.

3. The other fresh troops of the French. Which way will they go and can we hold them ?
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Re: Empire Napoleonic Game.

Postby MAGNA » Tue Mar 13, 2012 11:43 am

Time for turn nine.

As I said previously the hill is our major worry for this turn. The French moved their worn element
back out of play and gave room for the new units to come forward.

Ouch time it was too. Grenadiers / Guards - whatever you want to call them. They came forward without
even bothering to bombard us first. Our conscripts were pushed back in the first impulse due to a really
bad roll from the French in the charge phase of their move. It still didn't bode well for us as our conscripts
were no match for what was coming at them. They inflicted a few casualties on the French but most of our
impulse was taken up reordering and trying to shore up the line.

The next French impulse was worse. We had lost one battalion (ran away) and there were eight or nine
plus cannons lined up against French guns (big buggers too) plus about five really good infantry units.
Nine versus five you say ? No worries. No worries for the French that is. This was like 100 ten year old
school kids against 60 Ali's with the gloves off and carrying machine guns.

No hope this time. Our conscripts were charged again. They didn't fall back this time. They bolted. There
were three battalions behind them and that is all that is left on the hill for the Austrians. Not unexpected
but still disappointing as they looked so impressive last week.

1.jpg


The French sent their previous units from the hill back to have a rest and to be out of the way for their
new stuff to go forward.

2.jpg


Where's everybody gone ? The impressive array of Austrian troops has melted away as the superior
French units come forward to sweep the hill clean. Ouch!!
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Re: Empire Napoleonic Game.

Postby MAGNA » Tue Mar 13, 2012 11:53 am

All is not lost however.

We have the bridge and our Guards have deployed to stop the other new French arrivals from taking it back. This was almost the opposite of the hill with the Austrian units being superior in this position. One French
battalion bravely marched forward to get on the flank of our Guards and take a shot. They got one and the
Guards passed their morale check. They fired back and killed two French. In our impulse the same Guards
wheeled and fired again. Three French this time. Ouch but the other way around. We are well placed to move forward and blow the French away next turn or at least hold them while we channel troops toward the
hill.

3.jpg


1. The French battalion that came forward to have a go at the guards and lost five figures for the
privilege. The French skirmishers and guards traded blows as well with a couple of losses to both sides.

2. The French then move forward to the wall. A bit of a stand off here but it suits us at the moment.
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