Ancients - The rise of Rome - or will it start flat ?

1200 BC - 534 AD

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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Wed Feb 27, 2013 8:54 am

At the end of the night the centre had changed significantly. From units coming in to indulge in the age
old sport of beating the hell out of each other the whole thing had turned into a Roman rout.

To our left of centre the situation is different with powerful Roman units still coming forward. One had to
wheel to get round what was once there. They are now vulnerable to attacks from the flank and will have
to straighten up next turn.

centre end.JPG


1. Our cavalry which is still dancing out of touch of the frustrated Romans. Unfortunately the Roman
commander in this area says he is working to a specific plan. Rayus Plannius is up to something
and it looks like it's similar to our plan but in reverse. We'll have to see who breaks first.

2. The melee between John's Hoplites and Ray's legion rages on with the hoplites having the worst of
it so far.

3. The red legions still march forward. A formidable opponent. John's phalanx is ready to turn back to
face so the Romans won't get an easy ride here.

4. The phalanx who broke a Roman legion move forward with the elephants following in support.
Could be useful in the next three moves as they can threaten the flank of the red legions.

Now on to the right.

right begin.JPG


1. My cavalry has bounced back and is ready to charge in again which is what happened. They bounced
back again and charged again. This time the Italian allies broke and disintegrated. the cavalry
followed up and are ready to take on the Roman cavalry which is moving around the back to cover
this flank.

2. Our skirmishers moved forward and managed to roll enough hits to take a stand off the Roman light
cavalry which also lost a cohesion level. Obviously not as good a light cavalry unit as mine…. did
you know that my light cavalry defeated a Roman legion …….. yeah yeah whatever….

The light cavalry charged the skirmishers who ran back behind my hoplite unit. The cavalry had to
stop an inch from the hoplites who duly charged in during our turn. The cavalry evaded quite easily
which allowed us to take the hill - not a big deal really but it could help if our infantry are charged
by the Roman cavalry (probably not likely).

right end.JPG


Starting from the closest units you can see our hoplites and skirmishers who have moved onto the hill.
Next to them is our cavalry facing a Roman skirmish unit with Roman cavalry behind them.

Following is a large melee with three phalanxes fighting two legions. The closest phalanx has lost two
stands but no cohesion so they are still good as far as dice go. The phalanx is four ranks deep so you
have to lose quite a few stands before your dice numbers go down. Two ranks deep is not as good
since the loss of a stand puts you at one rank so no support in the punch up which means you need
to roll a five for that stand instead of a four to hit - a fair difference on a D6.

Further over is the centre with units all over the place. This is what happens in these battles and is why
we like to get a few photos of the first couple of moves when everything looks more orderly and
impressive.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Wed Feb 27, 2013 8:55 am

Hopefully the following will help. It's a quick overview which matches the description from our left to our right.

overview.jpg


Fairly self explanatory ( I hope) and shows the hole in the centre. The big grey chunk left of centre is the red
legions who are still a worry. There other units not shown which are not in positions to worry each other at the
moment. The skirmish units are not shown either as they would only clutter the pic - oh, except the Greek
light horse - the ones who sent a whole legion packing - did I mention that ?

The little grey dots are what we are hoping to see more of. Even better if there are no little blue dots as well.

Anyway, that's about it for now. Things are developing nicely for us at this stage but melee's don't play
favourites so this game is far from settled.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Sun Mar 17, 2013 2:56 am

Here we are again. Missed out on one week so we have both from here. The game
had developed as both sides wanted in a way.

Our strategy of hitting with our right and centre towards the Roman left had gone
fairly well with some things happening that we had not expected.

On the left john had not only held the initial Roman attack but had driven some
of them off.

The Romans had wanted to hold on their left while pushing around the right. This
put enormous pressure on John's troops and the two Hoplite units had finally
broken.

The cavalry on the left finally turned from the line dancing and decided to take
their partners in the Roman cavalry for a cheek to cheek waltz.

left.JPG


1. Skirmishers everywhere !! The Romans are still chasing our skirmishers and
trying to get archers into position to worry our cavalry.

2. The Roman cavalry had angled toward the centre of the battle to try to cut John's
cavalry off but he had taken the initiative and turned his cavalry back to face them.
The Roman cavalry now had to turn toward ours and were outnumbered.

3. John's phalanx had gone forward to hit a Roman legion but was now in trouble
as the Hoplites to their left had broken. This left the phalanx in a melee with two
Roman legions to their left side. nasty but they had done their job to this stage.

centre left.JPG


Another view looking from the centre to the left.

1. An out of scale omnipotence - disallowed under the rules but worth a try.

2. The cavalry developments on the far left. Looks like there may be a punch up
over there after all.

3. In this one you can just see the hoplites before they broke and exposed the
phalanx.

4. Punch up in progress with the Romans having the worst of it but not by much.

5. Mediums vs legion. All mediums have been issued with brown corduroy
trousers.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Sun Mar 17, 2013 2:59 am

centre start.JPG


1. This is the phalanx from the left which is in trouble with a punch up to their front
and Romans to their left.

2. Another Roman legion blocks our troops who we would like to get in to help the
phalanx at 1.

3. Medium troops have come out of their trees where they had an advantage. This
point of the battle required their presence to support the elephants and to try to
get that Roman legion out of the way so our left could be secured.

l centre end.JPG


1. The hoplites have disappeared thanks to a flank attack from the white legion on
the left.

2. John's phalanx has crashed into the Roman legion to their front. It doesn't look
good for them.

3. Another Roman legion. This is the one which is blocking our way. Now that the
medium troops have come out of the trees our biggest worry is that the legion
will hit them and have the advantage. Still, risks must be taken sometimes.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Sun Mar 17, 2013 3:01 am

right start.JPG


1. The mediums move out with the elephants.

2. Broken Roman troops with a phalanx in slow motion pursuit. Heavy troops are
good in a punch up but blitzkrieg exploitation aint really their thing.

3. The light horse going after a broken Roman unit to finish them off. These troops
are well suited to what the heavies are not as broken foot really can't get away.

4. Our two phalanxes against one Roman legion are starting to take their toll.

5. This one is still pretty even with neither side losing any morale levels and both
continually losing stands of troops.

6. A cavalry battle rages here with the Greek troops having the numbers. That
doesn't always help though.

right end.JPG


1. No real change here except that our phalanx has given up the chase.

2. There is a stand off in the middle as the Romans did not charge our mediums
(phew!!).

3. The two against one fight went our way - should do too as we got a lot more dice
in each melee round. The Roman unit disintegrated over the last couple of
moves allowing on of our phalanxes to head forward / left and the other to turn
help with the other Roman legion.

4. Our cavalry has finished off the Roman opposition and is moving forward to
chase the Roman skirmishers off the board.

right end2.JPG


1. The victorious cavalry goes forward and completely misses the Roman
skirmishers to their right. Typical undisciplined self serving pompous tally ho
fancy dressed ponsonby cavalry… could have ordered them to turn I suppose…
oops.

2. The pink shield phalanx moves toward the centre of the battle after the Roman
legion has been trounced.

3. The Roman legion in melee with my phalanx is in big trouble as the centre
phalanx has turned onto their flank and will charge in next turn.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Sun Mar 17, 2013 3:02 am

roman side.JPG


Here is a view from the Roman side of the board at the end of the evenings play.

1. My light cavalry (the ones who walloped a full Roman legion and then finished
of some other broken troops - did I mention that earlier?) have contacted more
broken Roman troops who will automatically lose a stand while contacted in
each phase.

2. Cavalry and infantry move forward to head to the rear of the Romans.

3. Melee and stand off in the middle.

4. The Roman commander has moved across to try to help to reorder the broken
blue units.

5. Nasty nasty. These are really good Roman troops who are a bit marooned at
the moment as the commander has detached. When a commander is attached
and a unit is more than 6" from the enemy they can get in a double move. At
this point we are hoping these Romans are too far away to influence the fight.


To this point our units have done really well. The Romans are starting to have
successes but they have lost a lot of units. Once an army gets down to half losses
it has basically lost the battle. Units that break and leave the board without being
destroyed give the opposition one point. Units run down and destroyed give the
opponent two points. This is why we are all so keen to pursue broken troops.

Our main requirement from this point was to wallop a few more Roman units.
They were getting close to 50% losses to this stage and we were lucky enough
to be quite well off. Even the troops we had lost had managed to cause the
Roman side a bit of grief.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Sun Mar 17, 2013 4:22 am

Last quarter.

We still had some odd things happening here so the interest was still there.

Some of the photos are missing some troops as they were already being packed
away before I got the shots but we'll do the best we can to explain what happened.

centre fight.JPG


1. John's phalanx finally broke which was expected as they had harassments
from all sides. Their job was done though as the units on our left had held up
the Roman advance for the whole game.

2. The stand off in the middle continued. It transpired that the Roman command
had not wanted to charge this mob in as they were worried about being hit on
their flank by our elephants etc.

3. This was an odd one. Our elephants had charged Roman skirmishers. This
Roman unit happened to be spearmen who are quite a danger to elephants so
this melee was quite even. Both sides suffered a cohesion loss but no physical
damage.

3a. This situation changed when we got our phalanx into the fight. Skirmishers
on foot don't have much chance against formed troops in a melee and this is
how it turned out in the end.

4. The light cavalry moved forward after finishing off another Roman unit. The
Roman army was very close to breaking by this point.

centre fight2.JPG


1. John's cavalry got into action and finished off the Roman cavalry in short order.
They are now in a position to threaten the Roman white troops from the rear.

2. The Roman white troops and their mediums. These troops were drawn to our
left as the cavalry from 1 kept over to the extreme edge of the battle. The Roman
command had wanted to get them around the flank but in the end they had to
turn and come back behind their own troops which was good for us.

3. Our phalanx breaks away from the battle with Romans in hot pursuit.

4. Meanwhile in the middle, nothing happened.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Sun Mar 17, 2013 4:24 am

centre fight 3.JPG


1. The phalanx is gone leaving the victorious Romans behind.

2. In the middle something finally happened. A punch up between the Romans and
the mediums started with both sides having problems.

3. The Roman spear skirmishers have had enough of our phalanx and elephants.
Can't say I blame them either. To the left of them the white Romans are missing
some stands as they have been packed away.

4. My light cavalry have finished off some more Roman units. To their right between
the dice and the elbow is the Roman camp. That would be next as sacking the
enemy camp gives you two more points.

centre finish.JPG


A view of the scene from the right.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby MAGNA » Sun Mar 17, 2013 4:25 am

Over to the right now.

right break.JPG


1. The last Roman legion on the right breaks after being hit in the flank by a
second phalanx and they head for the hills. Unfortunately for them their losses
would mean they would be destroyed.


right finish.JPG


All the Greek troops on the right are now turned toward the Roman units remaining
in the centre.

On the far right my erstwhile hoplites have taken the hill with no opposition and
apart from going for a walk that's all they've done for the whole game. Not much
use in the end.

By this stage the Romans had too many losses for their army to continue and would
certainly have suffered a lot more if they stayed.

Ancients require a different mindset to play than other periods as your initial
decisions are what you have to stick with. Once battle is joined by units they just
don't get to move until the fight is over. Units may be able to turn 90 or 180 degrees
but not necessarily move as well so you have to be careful which way you send
them.

When a unit is broken any friendly unit within 3" must also roll for cohesion so a line
can be rolled up or weakened very suddenly. This was the case at the time though
so the Field of Glory rules reflect this quite well.

As to the play.

The Roman left and centre had the worst of it due to our decision to put most of our
weight that way. Well, actually, "our" decision meant that's what I was told we were
doing and I agreed. This was unusual as in most games both sides tend to wait
and see what the other side is up to first. You really can't afford to do this in these
games. The flexibility of movement just isn't there.

Our attacks on the right went very well as did our dice rolling. Added to this at the
right times was weight of numbers and being able to get them there. This is also
difficult to get right in this type of game and bears some thinking about before you
place your troops.

In the centre we were able to hold quite easily as the Roman command had
decided to try to get around our left side.

The thankless task went to John who commanded on our left. His troops had to
hold or slow any Roman advance while tying up as many others as possible.
This he did and topped it off by destroying some Roman units as well.

The bonus for John was that our centre commander (General Bobicles - Greek
pronunciation as in Bobbyclees) was away for the last turns so John got to
command in the middle as well.

These were early Roman troops too which meant they didn't have the ranged
weapons and organisation that was so powerful later on. Pyrrhus had a lot of
wins against the Romans in this period so we went true to form. Later Romans
will doubtless be a different amphora of oil.
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Re: Ancients - The rise of Rome - or will it start flat ?

Postby Frizzenspark » Sun Mar 17, 2013 10:01 am

Ah, things went well.... these games can be real nail-biters
"Why piddle about making porridge with artillery and then send men to drown themselves in it for a hundred yards of No Man's land? Tanks mean advances of miles at a time, not yards.".
Maj-Gen Percy Hobart (1885-1957)79th Armoured Division


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