This thread will look at playing the game with a set of dynamic rules that will highlight the cinematic-style flavor of the movies and TV series for the project.
So perhaps an interesting place to start would be the name of the game. Looking back at my notes on when I first started developing this game, I originally intended to call this Stargate Universe...but quickly found that name was already taken. Though that doesn't seem to stop anyone these days (seeing repeated 'grabs'), I turned to 'Stargate Evolutions' (which to my knowledge, isn't taken). As an interesting aside, you'll note two major game-system influences on direction also contain 'evolved' and 'evolution', so maybe there's a little Karma in there!
First up on the influence ladder is the FiveCore 3rd Edition Skirmish Gaming Evolved rules.
The first thing that hit me, and why I like the idea of using FiveCore 3rd Edition Skirmish Gaming Evolved either: 1. In total; or 2. Totally re-tooled for this game; or 3. Even only in parts is...
- It fits (as mentioned in the Proving Grounds thread) the 'cinematic battles' side of the game in hand. This is an unexpected deviation from norm for me, as I'm more used to the type system dependent on 'Buying Armies', as seen in Battlefield Evolutions: Modern Combat or Axis & Allies Miniatures, and so forth; where each 'unit' of models (e.g., squad of 6 soldiers) has a points value that you add to a specific ceiling count to achieve your battle force.
In a Points Purchase system, your forces are generated by buying your troops and armaments to create your total force, and your opponent doing the same, with the same allocation of points. An example would be a 100-point army, or 1000 point army, and so forth. You are in effect looking to achieve 'Balance'; opposing forces are about the same strength and capability.
That wouldn't hold up in what I have in mind for this game. Let me give you two examples:
- In one scenario, you may have the SGC teams fighting a System Lord with highly advanced powers, and his/her goons; whereas
- In another scenario, you may have an SGC team assaulted by extremely hostile other-world inhabitants, whom are warriors and want you dead, but are fighting with spears and axes!
Now in the first example, balance could work to some degree: But your Earthers are going to be the underdogs to any System Lord in play (who is going to be extremely pricey, as opposed to a support squad of soldiers!); so the rub comes from the fact that if using a balance system, there aren't going to be many goons to back up a high cost System Lord. What starts out as a principle to achieve balance, ends up being a hindrance in having a high value figure with little support. I will say, that this is not an unusual phenomenon in a points system...in a WWII game for example, you could have one side with a tank and small squad of grenadiers, versus several opposing squads, though such scenarios are typically not numerous!
In the second example, to achieve balance, you are going to have a shitload of angree townfolk or alien warriors!
In FiveCore, that rules set handles things with a Victory Points system, whereby bonus points are associated with the outnumbered or out gunned force. I like that in terms of this Stargate game, where the missions are generally exploratory/science team oriented, with military only as protection. It just happens our explorers are always being hammered by nasties! I'll get into that more as I flesh it out, but based on my quick read up into that point, it speaks better towards what I'm looking for.