Operational Combat Series: Baltic Gap

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Operational Combat Series: Baltic Gap

Postby Whiterook » Wed Dec 03, 2014 8:46 pm

BalticG-boxfront.jpg


Rules:
Baltic Gap Rules v2 (5-8-12).pdf
(573.17 KiB) Downloaded 36 times


VASSAL Module available here:
http://www.vassalengine.org/wiki/Module:Baltic_Gap

Errata:
Baltic Gap Errata.pdf
(50.06 KiB) Downloaded 39 times


Baltic Scenario Pack:
Baltic Scenario Pack.pdf
(76.18 KiB) Downloaded 43 times


Article:
Baltic Gap Article.pdf
(597.7 KiB) Downloaded 46 times


Baltic Gap depicts the Soviet drive into Latvia, Estonia, and Lithuania during the summer of 1944. As the game begins, the defense of Vitebsk, a Byelorussian fortified city located just a few hexes beyond the southeast corner of the playing surface, has just collapsed. 1st Baltic Front is advancing westward through the shredded German line, and will soon threaten all of Army Group North with encirclement. Finally, after four months of fierce battle, the Red Army will win the great prize of this campaign, Riga, and pocket the enemy in the Courland region of Latvia.

Baltic Gap allows players to explore this interesting campaign from a variety of historical and hypothetical vantage points. Long campaign games can be enjoyed by up to five players. Several short scenarios are also provided, and these work best with a single player per side.

Baltic Gap is the 11th game in the award winning Operational Combat Series. It stays true to the ground breaking earlier games in the system that allow players a deeper glimpse into why the skills and behaviors of the two sides were so very different. Here in 1944, we find a much more developed Russian army (much more advanced than the one shown in the 2007 CSR Award winning game Case Blue) facing a still potent German Wehrmacht. The Germans will need to fight their forces with great skill to avoid getting swamped by their tough adversary.

Baltic Gap Components:
OCS Series Rulebook
Baltic GapSpecific Rulebook
Two OCS Charts and Tables Booklets
Two 22"x34" Full Color Game Maps
Five countersheets (That is 1,400 Counters!)
8 Scenarios (3 are one map or less)
Box and Dice
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