Field Commander: Rommel

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Whiterook
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Field Commander: Rommel

Postby Whiterook » Wed Dec 03, 2014 8:10 pm

Field Commander Rommel.jpg


Field Commander Rommel Rules.pdf
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Rommel was designed by Dan Verssen and is the first game in the "Field Commander" solitaire series of historical strategy board games. The player takes command of General Erwin Rommel's forces in 3 exciting WWII campaigns: France 1940, North Africa 1941, and D-Day 1944. An easy-to-use game system of "Battle Plan" and "Operation Plan" chits manages the Allied movement, combat, and reinforcements.

Each campaign comes with a list of historical options that the player can modify to adjust its difficulty level and improve replay value. Also, as units win battles, stats increase to affect ensuing battles and movement. The game comes with "Career" rules that allow the player to link campaigns, so that the outcome of one campaign affects the start-up conditions for the next campaign.

Game Information:
Game Time: Each campaign can be played in 2 hours.
Complexity: Moderate
Players: 1
Games by player age|Ages 12 and up

Components:
3 Full Color Campaign Maps (11" x 17")
176 Full Color (both sides) 5/8" counters
1 6-sided die
1 Campaign Log Sheet
Rulebook
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gocamels
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Re: Field Commander: Rommel

Postby gocamels » Sat Mar 26, 2016 8:20 am

FC:Rommel is a good intro to the Field Commander series, and a nice pick up if you haven't played the other games in the series, or if you're interested in the subject. Field Commander: Napoleon adds a couple of layers to the system, and is a much more massive experience. Combat is enhanced in Napoleon, with the units being transferred over to a separate battle board to conduct battles.

Rommel is a tight, intense experience in its own right, however. You really have to press the attack constantly to have any chance of winning. If you don't get across the map fast enough, the game turns into a meat grinder. Taking advantage of your special orders to press forward after combat is very important, because you have to get to your objectives before the map fills up with Allied units.

If you have played other games in the FC series, you might want to try this one before spending money on it. It's a good game, but not as fully featured as Napoleon. I haven't played FC: Alexander, so I can't compare to that one.

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Re: Field Commander: Rommel

Postby Duncan » Sun Mar 27, 2016 3:45 pm

I really like this game. Not as good as Napoleon, but really good. It is very much a game about logistics.


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