Em's Games for Sale: Culling the Herd

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Em's Games for Sale: Culling the Herd

Postby Whiterook » Sat Apr 08, 2017 5:14 pm

Yes....it had to happen sometime! :shock:

I'm culling the herd! Looking to sell the following games. I take EXTREME pride in my games and they are at or near to 100% pristine. A lot of what I am putting up for sale were bought original.

Give me an offer and agree to pay whatever it costs for shipping it out to you, and we can talk turkey if the price doesn't do it for you (some prices are firm, but I'll always entertain best offers). :D

First up:

Gung Ho
MMP Advanced Squad Leader, Module 9
My Price: $125.00
New, In Shrinkwrap!

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Gung Ho, ASL Module 9
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You've fought on the Eastern and Western fronts, in the Mediterranean and North African theaters, on the plains of Manchuria and in the jungles of Burma and New Guinea. You've experienced paradrops, glider-borne landings, Stuka attacks and opposed river crossings. Only one major type of WW2 land combat remains unexplored: the classic amphibious assault. Now, in Gung Ho!, this too is added to the combat repertoire of Advanced Squad Leader. And what better way to present assault landings than with the introduction of the U.S. Marines. Gung Ho! offers four types of U.S.M.C. squads, reflecting their evolution through the war years, along with the most comprehensive tactical-level amphibious assault rules ever offered in a wargame. Gung Ho! also introduces rules and counters for the infamous cave defenses employed by the Japanese, plus new infantry counters for the early U.S. Army in the Phillipines and the entire order of battle of the Chinese Army. Last but not least, two new mapboards, several sheets of overlays and eight scenarios are included.

Contents:

• ASL Chapter G pages G15-G42
• ASL Chapter H pages H101-H112
• ASL Chapter N pages 19-20
• ASL Chapter B pages B29/91and B30/91
• ASL Chapter D pages D1/91 and D2/91
• Chapter G Divider
• ASL Scenarios 67-74
• Terrain Overlays, codes found on the back of each pieces:
• Be1-Be7
• Ef1-Ef3
• P1-P5
• OC1-OC4
• Maps 38 & 39
• 5 Countersheets totaling 680 1/2" counters (no blanks) and 328 5/8" counters (no blanks)
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Re: Em's Games for Sale: Culling the Herd

Postby Whiterook » Sat Apr 08, 2017 5:22 pm

Cassino 44, Gateway to Rome
Avanlanche Press
Retail: $99.99
My Price: $80.00
Unpunched, but not in Shrink. Mint shape, except for box corner wrinkle from gorillas along the shipping route.

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AP: Cassino 44
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See http://www.avalanchepress.com/gameCassino.php


Between January and May 1944, Allied forces launched four major attacks on German positions at the abbey of Monte Cassino. Three times the Germans drove them back, until finally on 18 May 1944 a troop of Polish Lancers raised their red-and-white pennant over the ruins. Over 50,000 Allied soldiers and more than 20,000 Germans fell in the struggle for Monte Cassino.

Cassino '44 is a complete boxed game in the Panzer Grenadier series by David Murray, covering all four of the battles. From the initial American assaults through the final Polish conquest, every stage of the battle is depicted in scenario form with two lengthy campaign games covering the entire affair.

Forces involved include the tough American 36th "Texas" Division, the 4th and 8th Indian Divisions including Gurkha battalions, the 2nd New Zealand Division with its brigade of Sherman tanks and elite Maori Battalion, and the hard-fighting exiles of the Polish II Corps. On the German side, the 1st Parachute Division was probably the best formation the Axis put into the field in World War II, and it's assisted by the 15th Panzer Grenadier Division and other formations.

This game is part of the Panzer Grenadier series
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Re: Em's Games for Sale: Culling the Herd

Postby Whiterook » Sat Apr 08, 2017 5:29 pm

Fortress Europa
Avalon Hill
My Price: $50
Unpunched and pristine

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Fortress Europa recreates the Allied campaign in Western Europe from D-Day to March 1945. The Allied player must select an invasion site and make a successful landing, breakout of the beachhead, drive across France and push deep into Germany. The German player must prevent the Allied Invasion or else conduct and orderly withdrawal across France, constantly delaying the Allies, and then counter attacking in the winter.

Fortress Europa is the successor to Avalon Hill’s highly acclaimed Russian Campaign...The basic game is 37 turns long, but several scenarios are provided for those wishing a shorter game. In addition, Sudden Death Victory Conditions are included which shorten the basic game ...

Fortress Europa comes in an 8.5” x 11.5” x 2” game box with two part mounted 22” x 24” map board; 520 double-sided die cut cardboard counters; a 16-page rule booklet with rules for play, optional rules and scenarios; several cardstock player aids including German & Allied Order of Battle charts, Aircraft Mission and Replacement Chart and a Time Record Chart; and one six sided die.

Avalon Hill also published a Play By Mail (PBM) kit for Fortress Europa including two-page, pink instructions and double sided pages for the German and Allied Order of Battle Charts used for tracking play.
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Re: Em's Games for Sale: Culling the Herd

Postby Whiterook » Sat Apr 08, 2017 5:38 pm

Panzergruppe Guderian
Avalon Hill
My Price: $50.00
Punched, but in new condition. Map never unfolded!

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Panzergruppe Guderian is a simulation of the German campaign to capture Smolensk in July, 1941. The game is played in twelve turns, each one representing 2 days time, on a map scale of 10.5 km/hex.

The game is famous for its innovative use of "untried" Soviet units. These untried Soviet counters enter play face down, their combat strength unknown to either player, until they take part in combat, at which time they are flipped to reveal their strength and defense numbers.

The game also models the effectiveness of German operations by allowing them a full mechanized movement phase both before and after combat, while the Soviets only move prior to combat. In addition, if all of a German division's regiments attack or defend in the same hex, their strength is doubled by a divisional integrity bonus.

The German player scores victory points for the capture of cities, and for any Soviet units redirected from the Southwestern Front. The Soviet player scores vp for recaptured cities and destroying entire German divisions (which possess several steps of strength).

The game includes: 1 map, counters (AH edition = 260; SPI edition = 200), 1 6-sided die, 1 Soviet reference card, 1 German reference card, 1 rules book, and 1 advanced rules insert.
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Re: Em's Games for Sale: Culling the Herd

Postby Whiterook » Sat Apr 08, 2017 5:45 pm

Panzer Command
The Gateway to Stalingrad, Fall '42 - Spring '43

Victory Games
My Price: $75.00 (this is an extremely hard game to find!)
Punched, but mint. Map has never been unfolded.

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Panzer Command is a tactical level simulation of armored combat, recreating the battles that raged across the steppes of the Soviet Union during the middle years of World War II.

Each of two players commands the 40 to 60 company-sized units of a German armored division or Soviet tank corps, maneuvering forces across treacherous terrain to engage the enemy in a life or death struggle.
The challenge of battlefield command is yours in the thought-provoking, exciting game experience of Panzer Command.
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Re: Em's Games for Sale: Culling the Herd

Postby Whiterook » Sat Apr 08, 2017 5:50 pm

Pacific War - The Struggle Against Japan Box
Victory Games
My Price: $125.00
Unpunched

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Pacific War is a strategic wargame that takes players from the attack on Pearl Harbor through the climactic summer of 1945... from Australia to China, from Burma to Hawaii... from the defense of Wake Island to the Guadalcanal campaign to the massive actions fought in desperate defense of the Japanese homeland.

For the first time in a Pacific Theater game, size, subtlety, and ease of play have come together in a game of sharp action and historical accuracy. Players can become familiar with the layered Pacific War systems in the solitaire Engagement Scenarios, fighting their way through increasinly panoramic Battle, Campaign, and Strategic two-player and multi-player Scenarios. Building on the game's basic maneuver and combat systems, players learn to conduct strategic bombing, merchant shipping attition, search and detection, amphibious assaults, and extensive Operations whose duration and cost they determine themselves.

Pacific War is a source of limitless challenge and excitement for every gamer ever fascinated with the vastness and fury of the Pacific Campaigns.
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Re: Em's Games for Sale: Culling the Herd

Postby Whiterook » Sat Apr 08, 2017 5:55 pm

ATTACK!
Eagle Games
My Price: $25.00
Mint, Punched miniatures in baggies

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Think the game of RISK on steroids!!!

The basic game (Attack!) is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era, but immerses the players in the flavor of the period.

Gameplay:
Each player starts with a few regions (one of which is his capital), and a few military units. Players expand their power bases by adding regions to their "sphere of influence". This may be done either through diplomacy (they join willingly), or military conquest (they join, period).

There are three major sub-games in Attack!:
1) Land Combat: A simple system where each unit has certain advantages based on its historical role.

2) Sea Combat: A simple system where each ship type (Battleship, Carrier, Destroyer, and Sub) has certain advantages based on its historical role.

3) Economic: A simple system determines production. The player starts with one card per region owned, and then gets a new one for each new region added. The cards come in four basic flavors (suites): Resources, Factories, Transport Network, and Oil. Each card has a value printed on it that represents the base economic value of that region. If the player is able to create an entire "set" (one of each suite), he doubles the printed value on those cards. There is also a fifth type of card which has a minimum value of "1" that represents a region without any special economic value (just "population").

The units include: Infantry, Tank, Artillery, and Air. These are high quality plastic minis, which come in two sizes: regular for only one unit and slightly larger for groups of five.
The map shows the world circa 1935 centered around the Atlantic (North and South America, Europe, and Africa). The expansion contains the map of Asia, Australia, and the Pacific.

Expanded by:
Attack! Expansion
Attack! Deluxe Expansion (Replaces Attack! Expansion)
Attack! 7-8 Player Expansion (Adds two additional armies: black and white)
Parts Manifest:
Game board (Western Hemisphere)
Rule book (24 pages)
6 sets of 113 pieces each in red, deep blue, dark green, grey, tan, taupe (infantry, tanks, artillery, planes, one capital)
8 red battle six-sided dice (sides show infantry, tank, artillery, plane, plane, blank)
2 blue regular six-sided dice
54 Economics Cards
Factories (4×1, 3×2, 2×3, 2×4)
Minerals (4×1, 3×2, 2×3, 2×4)
Oil (4×1, 3×2, 3×3, 3×4)
Population (8×1)
Rail Transport (4×1, 3×2, 2×3, 2×4)
54 Navy cards
12 Aircraft Carriers
12 Battleships
15 Destroyers
15 Submarines
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Re: Em's Games for Sale: Culling the Herd

Postby Whiterook » Sat Apr 08, 2017 5:59 pm

Attack! Expansion
Eagle Games
My Price: $50
Mint, Unpunched minis

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Attack! Expansion will add quite a bit of detail while retaining playability. Players will be able to choose from many new options including (They will get 3 per turn): Moving Military Units, Playing Political Cards, Attempting a Diplomatic Blitz, Beginning a Trade Route Auction, Purchasing Units, Researching a New Technology, Trading with another Player, or a Strategic Move (Land, Sea, or Air).

Politics: Each player nation and each minor nation will have one of the four political affiliations: Fascist, Monarchy, Democracy, or Communism. Political cards will allow the players to influence the minor nations governments with propaganda, or even overthrow them in an attempt to install a friendly government that they can then influence to join their "sphere". Other diplomatic cards will allow players to spy on each other or perform various internal political actions.

Trade Routes: Players will be able to bid on Trade Route cards. The highest bidder gets the card. Trade cards act just like any other economic card, except they are "wild cards" and may be used to create sets. They also usually have higher than normal economic values. The downside to Trade Route cards is that they may be blocked or destroyed by blockades or Submarine warfare.

Technology: After the initial expansion, players usually begin to build alliances and the wars begin. Having a technology that gives you an advantage on the battlefield is critical. Players may spend an action (and money) attempting to develop a special technology.

Oil: Oil also takes on its historical importance in Attack! Expansion. Every time a player moves tank, air, or naval units, they must spend oil units from their reserve. The oil reserve may only be replenished when oil cards are used to do so rather than used in a player's economy that turn.

Attack! and Attack! Expansion will contain the same quality art and components featured in other Eagle-Gryphon Games products.

Expands:
Attack!
Parts Manifest:
Game board (Eastern Hemisphere)
Rule book (20 pages)
6 sets of 60 pieces each in red, deep blue, dark green, grey, tan, taupe (submarines, destroyers, battleships, aircraft carriers)
90 government type counters
48 Economics Cards
Factories (2×1, 3×2, 2×3, 1×4)
Minerals (2×1, 3×2, 2×3, 1×4)
Oil (2×1, 3×2, 2×3, 1×4)
Population (6×1)
Rail Transport (2×1, 3×2, 2×3, 1×4)
Trade Route (2×3, 3×4, 3×5, 2×6)
24 Technology cards (all different)
72 Political Action cards
3 Assassin
3 Counter Espionage
4 Coup!
1 Double Agent
1 Embargo
1 Free Elections
1 Leader Assassinated
2 Master Spy
1 Master Spy Ring
2 Military Aid to Minor Neutral
3 Military Parade
3 Naval Building Program (one each: Battleship, Destroyer, Submarine)
2 Partisans
5 Political Upheaval
4 Production Drive (1 artillery, 1 air, 2 tank)
7 Propaganda
2 Propaganda Posters
2 Radio Address
1 Revolt!
2 Sabotage
4 Secret Treaty
4 Spy
2 Spy Ring
4 Support Minor Neutral
1 Technology Initiative
4 Threaten to Invade
3 War Bonds
Stack of Production Point and Oil Reserve Certificates (paper money)
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Re: Em's Games for Sale: Culling the Herd

Postby Whiterook » Sat Apr 08, 2017 6:03 pm

FEUADAL
Avalon Hill
My Price: $50.00
Mint, punched minis

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Chess-like strategy game in the 3M Bookshelf Series utilizing medieval character pieces. This is a classic AH title and not easy to find. All pieces are like new. I HATE to sell this game, it's that cool!

contents:
-16in. x 16in. map board

-6 armies with 14 characters each
-a divider screen
-4 screen holders
-rulebook.
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Re: Em's Games for Sale: Culling the Herd

Postby Whiterook » Sat Apr 08, 2017 6:09 pm

Advanced Squad Leader, 1st Edition Rulebook in slipcase
Avalon Hill/Multiman Publishing
My Price: $50.00
Excellent condition

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Advanced Squad Leader is the completely reorganized and re-designed version of the original Squad Leader system. While ASL is "advanced," it actually is a simpler game than the original Squad Leader became after the three follow-on gamettes. This three-ring binder is the basic rules for the entire system, and provides the ultimate combination of playability and detail. Full-color charts and beautiful pictures make this the most readable of rulebooks - and includes a full-service index as well for quick reference.

And ASL is more than "squads" - the system includes the rules for everything from machine guns to bazookas, tanks and ordnance weapons, paratrooper drops, glider landings and beach assaults. And much more. This set of rules is constantly kept up to date by expansions included with the modules.

ASL goals are scenario-defined, and vary from tasks such as exiting troops off of one edge of the board, to inflicting a certain number of casualty points on the opposing force, to capturing a certain number of goal buildings or areas.

This is just the rulebook. To start playing the game the newcomer must get, at least, the Beyond Valor: ASL Module 1. There are a great many ASL Modules available. "Core Modules" provide additional rules, units from different nationalities, and additional geomorphic mapboards. "Historical Modules" provide campaign games simulating multi-day battles using actual historical maps rather than geomorphic mapboards, including additional rules, counters, and paper maps. Many modules have dependencies on earlier modules.

Rulebook contents:
Introduction
Chapters A, B, C, D, H (Design Your Own, German & Russian vehicle notes only), J [1st edition]
Chapters A, B, C, D, E, H (Design Your Own, German & Russian vehicle notes only), J, K [2nd edition]
Index & Glossary
1st edition additional changes/chapters:
chapter E in Yanks: ASL Module 3
chapter F in West of Alamein: ASL Module 5
chapter G in Code of Bushido: ASL Module 8 / Gung Ho!: ASL Module 9
chapter K in Paratrooper: ASL Module 2
8 revised RuleBook pages [A 17-18/A 29-30/B 31-32/F 1-2 all marked "92"] in Croix de Guerre: ASL Module 10
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