CALL FOR PLAYERS: Tank on Tank, Eastern Front

Call for Players/Play-testers & Game-play Interest Checks

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CALL FOR PLAYERS: Tank on Tank, Eastern Front

Postby Whiterook » Tue Apr 19, 2016 6:01 pm

Time to switch it up a little....let's head over to the Eastern Front!!! :D ... it's time for a new...

Call for Players! :D Note that I can run several games of two players so don't hesitate to sign up!!!

Tank on Tank is a game by game designer Peter Bogdasarian. It's a smaller game, by wargame standards, that can be learned in less than a half hour (they claim less than 5 minutes, but come-on!). The wargame depicts tactical ground combat in Europe in the latter years of World War II.

So how is it played?

COUNTERS:The units are VERY basic, with logistics factors under the unit silhouette.

HARD TARGETS: in order, left to right....
  • Range factor
  • Defense factor
  • Movement Points.

SOFT TARGETS: Same as above, except...they have two defense values listed as a fraction (e.g., 8/9 on an ATG), where the value before the slash is used when in Clear or Depression hex, and the value to the right of the slash is used when on a Hill or in woods and town hexes. Note that Soft Targets may move or fire, but they cannot do both! (A hard Target can move in a turn, and then spend more APs and fire).

HQ UNITS: Unit names that are underlined are Headquarters Units. Some scenarios already have HQ units allotted, but when you loose an HQ, you can designate one of your regular units to be replaced with an HQ unit version. HQ's allow free movement for adjacent units, whether the HQ unit itself moves or not! This makes them a crucial part of your tactics. You can also have "Aces" on tanks that allow re-rolls. Artillery units can fire indirectly with the aid of any unit with LOS.

ACTIONS: A turn-based game between an Allied (American) and an Axis (German) player, you expend Action Points (AP's) to move and/or shoot per turn. You always have 2 APs per turn; and may earn up to another 2 APs, determined by a dice roll I (the GameMaster) will make. The thing is, you will not know whether you have 2, 3, or 4 Aps until AFTER you send me your orders!!! :mrgreen: This adds a "tension" element to the game....or maybe even a mild Fog of War in the fact that you may not have enough AP's to do all that you'd like! You will give your orders (actions) to me for what you'd like to do with four potential AP's worth, and I'll perform the actions up to what you have AP's you earned to accomplish. I will go in order given until AP's are exhausted, so choose your beginning 2 AP's carefully!!!

It costs 1 AP's to...
  • Pivot and/or move one unit
  • Fire a single or multiple (firegroup) units at ONE target (no splitting fire)
  • Promote a regular unit to an HQ that you've lost

STACKING: You can only have one unit per hex...no stacking. You can never move on top of another units.

MOVEMENT: You can move units a number of hexes up to its Movement Points (MP), which is listed as the third factor to the right on the counter. A unit can always move at least one hex (Minimum Movement Rule). Different terrain costs different MP's...
  • Clear hex = 1 MP
  • Hill hex - 1 MP (NOTE: also adds +1 to Range when atop a hill, except for Infantry)
    Road hex - 1 MP (NOTE: Road Bonus of +1 MP when moving entirely on a road)
    Woods hex = 2 MPs (NOTE: Negated and just 1 AP if moving n a road)
    Town hex = 2 MPs (NOTE: Negated and just 1 AP if moving n a road)
NOTE: INFANTRY ADVANCE - If an Infantry unit eliminates an adjacent enemy unit, it can make a free move into that conquered hex!
NOTE: Hard target units can move and fire once in a turn; Soft target units can move or fire, but not both.

COMBAT: You need RANGE, LINE OF SIGHT (LOS), and the enemy must be in your FIRING ARC. In combat, you can fire one or all of your units at one target or targets. The Firing Arc is determined by your front facing (top of unit counter).

The hex side at the top of the unit, and hexsides to the right and left are the Front Firing Arc; the hex side 180 degrees opposite the top, and it's left and right are the Flank Arc. You can fire in your Front Firing Arc....you cannot fire in your Flank Arc. If two units are adjacent and facing each other, there will be three-doubled dots.

LOS: Traced from Attackers' to the Targets' center dots, you have LOS if the imaginary line does not cross Blocking Terrain (e.g., All Units, Woods, Hills, and Towns). Exception to intervening units is, a unit on a hill can see/be seen by a unit on ground level clear terrain hexes, even if there is a unit in-between.

COMBAT RESOLUTION:
  • 2-dice are rolled and summed
  • Add tthe number of firing units
  • +1 DRM if you are attacking an enemy flank (three rear hexsides opposite the yellow dots)
  • -1 DRM if the target occupies a Woods or Town hex; except if a firegroup includes an Infantry unit(s)
  • TOTAL the above and compare to the Target's Defense (middle factor on the counter)... >= KILL; < = MISS
NOTE: A DR of 2 (snake-eyes) always = MISS; A DR of 12 (Natural) always = KILL
NOTE: The Wespe and Priest SPAs do NOT require LOS to target if at least one other firing unit has LOS, and the SPA is in range
NOTE: If an Anti-tank Gun (ATG) fires by itself at a hard Target, it does NOT consume an AP!!! ...bu it needs to fire that shot before you run out of APs else it's forfeited the shot

ACES: The are exceptional tank crews. If an original attack roll results in a MISS, they can re-roll the dice for another try :D

So in a nutshell, that's the game! It's perfect for beginners, new the hobby; but with enough teeth in it to satisfy hardened Veteran Grognards!


  • The scale? It doesn't really matter in Tank on Tank, let’s just call it tactical.
  • The units? Tank on Tank includes Russian T-34's, KV/85's, IS-2's, and other deadly Red Beasts, as well as the infantry and anti-tank guns that fought alongside them. The Germans have Panzer IV's, Tigers, Turan II's, Wespes, and more.
  • If you’ve been looking for a simple game to scratch that tactical itch, or something to introduce a young tactician to war gaming, Tank on Tank might be the answer.

Who'd like to play???
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Re: CAL FOR PLAYERS: Tank on Tank, Eastern Front

Postby Whiterook » Fri Nov 11, 2016 11:02 pm

Been awhile since we played this puppy.....anyone interested???
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Re: CAL FOR PLAYERS: Tank on Tank, Eastern Front

Postby Frank » Sat Nov 12, 2016 7:18 am

Always happy to play T O T but if anyone who has not played wants a go then thats fine.
"Some believe that it is only great power that can hold evil in check.But that is not what I have found, it is the small everyday acts of normal folk that keep the darkness at bay. Small acts of kindness and love."
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Re: CAL FOR PLAYERS: Tank on Tank, Eastern Front

Postby josta59 » Sat Nov 12, 2016 12:25 pm

Same as what Frank said. Yahoo, let's do it!
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848

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Re: CAL FOR PLAYERS: Tank on Tank, Eastern Front

Postby Whiterook » Sat Nov 12, 2016 12:28 pm

Great...two victi.....errrrrr, volunteers! Let me check around and see if I can scrounge up a player for each of you first...and if not, I'll set up a game for you two. Come on guys....let's get some game on! ....looking for a bunch of players here :D
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Re: CAL FOR PLAYERS: Tank on Tank, Eastern Front

Postby Whiterook » Wed Feb 08, 2017 10:56 pm

Sorry I forgot about this one :oops:

Frank and Scott...were you two still interested in a game?
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Re: CAL FOR PLAYERS: Tank on Tank, Eastern Front

Postby Frank » Fri Feb 24, 2017 4:25 pm

Yep..
"Some believe that it is only great power that can hold evil in check.But that is not what I have found, it is the small everyday acts of normal folk that keep the darkness at bay. Small acts of kindness and love."
Gandalf the Grey

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Re: CAL FOR PLAYERS: Tank on Tank, Eastern Front

Postby Duncan » Sat Feb 25, 2017 4:11 pm

I'll go if you want a third.

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Re: CAL FOR PLAYERS: Tank on Tank, Eastern Front

Postby Whiterook » Sat Feb 25, 2017 7:22 pm

OK....I'll set up a game!

Duncan, I haven't forgotten about getting some gaming in on VASSAL....been having a real tough few weeks is all. I just signed up today, for the Boston Nor-easter Yankee ASL tournament next month. I went last year and was decimated, LOL. Maybe you can walk me through some ASLSK play on VASL. I'm re-reading the SK1 rules over the next few days....maybe next weekend?
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Re: CAL FOR PLAYERS: Tank on Tank, Eastern Front

Postby Duncan » Sat Feb 25, 2017 9:28 pm

No worries about VASSAL. I am a bit too busy currently anyhow. I need some of my AHIKS matches to wind down. I'm also starting up an AHIKS Breakout Normandy Tournament. It'll be announced in the next propaganda rag.


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