Moving over Hedges, Lock 'N Load Tactical

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Moving over Hedges, Lock 'N Load Tactical

Postby Whiterook » Wed Dec 28, 2016 4:33 pm

You look at the TEC (Terrain Effects Chart) for Band of Heroes (Lock 'N Load) and you see the movement value column for Leg (soldier) movement over Hedges is listed as *+1.

What that means is that Hedges costs +1 movement points to cross that hexside, in addition to the MP for the hex being entered.


So examples of that would be:

  • Crossing a Hedge, into a clear hex would be 2 MP total (+1 for crossing the Hedge hexside, and +1 for entering the Clear hex)
  • Crossing a Hedge into a wheatfield hex would be 3 MP total (+1 for crossing the Hedge hexside, and +2 for entering the wheatfield hex)

For a visual of this:

It would generally (with exceptions) cost the American 101st Airborne Squad 3 MPs to move from Wheat Field Hex M2, over the Wall (cost 1 MPs) and into Light Woods hex L2 (cost 2 MP). With no hedge, that's just a cost of two.

Screen Shot 2016-12-28 at 3.08.52 PM.jpg


This is no problem, as we have a squad with 4 MF points :D
If you can't be a good example, be a horrible warning

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