Moving through Bocage, Lock 'N Load Tactical

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Moving through Bocage, Lock 'N Load Tactical

Postby Whiterook » Fri Dec 02, 2016 9:08 pm

You look at the TEC (Terrain Effects Chart) for Band of Heroes (Lock 'N Load) and you see the movement value column for Leg (soldier) movement through Bocage is listed as *+4.

What that means is that Bocage costs +4 movement points to cross that hexside, in addition to the MP for the hex being entered.

So examples of that would be:

  • Crossing a Bocage, into a clear hex would be 5 MP total (+4 for crossing the Bocage hexside, and +1 for entering the Clear hex)
  • Crossing a Bocage into a wheatfield hex would be 6 mp total (+4 for crossing the Bocage hexside, and +2 for entering the wheatfield hex)

For a visual of this:

It would generally (with exceptions) cost the American 101st Airborne Squad 5 MPs to move from Road Hex B4, over the Bocage (cost 4 MPs) and into Low Crops hex C3 (cost 1 MP).

Screen Shot 2016-12-28 at 2.34.41 PM.jpg

The problem we have here is, the squad only has 4 MF points, so as a squad alone, it technically does not have enough horsepower to cross that bocage within its' MF allowance. However, there are two ways around this:

  1. If accompanied by a leader, you could doubletime with the leader into the hex; or
  2. Use the 1-hex movement rule in 6.0 MOVEMENT, in which you can always move one hex (and only one), regardless of cost, per the quote below.

Unless such a move would bring a Shaken unit closer to an enemy unit in their LOS, units with a Movement Factor equal to or greater than one can always move one hex, no
matter the cost, or change levels within a multi-level Building. If a unit must expend ALL its movement points to move one hex it cannot Low Crawl (or Assault Move …obviously) into the new hex.

Hunh? Hunh? Pretty cool, eh?!?
If you can't be a good example, be a horrible warning

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