Boat Battle, a card game

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josta59
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Boat Battle, a card game

Postby josta59 » Fri Jun 19, 2015 3:09 pm

Never been interested in boat games, but this week I got a manga book from Amazon called Black Lagoon about mercenaries on the high seas. I got inspired.

My game Showers of Blood has been playtesting so well and is so fun that I got to thinking about a boat version. Since there's no cover and not a lot of maneuvering options, I realized it could be so simple that two could play such a game with a standard deck of cards. And I could add boarding of enemy boats for extra fun. So I worked on that today and came up with this:
Boat Battle.docx
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I haven't playtested it, and I don't know for sure if the numbers will work out really well. Since I've gone from using a die with a 1-6 range to cards ranging from 2 to ace, some adjustments were necessary, and I won't know how well it works until I try it. So it's a work in progress.

I've also been thinking about a version of SoB that would be about business and/or hacking. Haven't come up with a good idea for that yet.
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848

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Re: Boat Battle, a card game

Postby josta59 » Mon Jun 22, 2015 11:25 am

Made some updates based on a little playtesting:
  • Increased the number of strength points for boats to 25-50 to make the boats last a little longer.
  • Increased the result modifiers considerably to make the stakes of combat more exciting. This will encourage close-up combat, and therefore boarding actions, a great deal.
  • Added more results of boarding actions in terms of SPs, an oversight in the original draft.
  • Added a way to overcome extremely strong sailors during boarding; otherwise one ace card could've won a battle all by him/herself.

Boat Battle.docx
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I'm sure my wife is tired of playtesting my silly games with me, but I don't know how to play a card game like this in a forum. I think it would get endlessly bogged down, and fast play is a feature of the game. Oh, the little problems of game designers. I never asked for this. It's like a curse. :lol:
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848

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Re: Boat Battle, a card game

Postby Whiterook » Sat Oct 03, 2015 8:29 pm

So the boats are abstract pieces that are just *there*? You're keeping track of how many boats are in *play* (not physically represented by miniatures or chits) and are conducting battle of attrition? Just trying to get the concept in my head. A pen & paper game, but card driven?
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Re: Boat Battle, a card game

Postby josta59 » Sun Oct 04, 2015 10:39 am

Haven't thought about this since June, but I think you got it right. I haven't put any thought into it since then because playtesting it alone didn't appeal to me, and my wife wasn't interested.
"...military glory, that attractive rainbow that rises in showers of blood—that serpent's eye that charms to destroy..." --Abraham Lincoln, 1848


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