Battlestar Galactica Miniatures Game

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Whiterook
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Re: Designing my Battlestar Galactica Miniatures Game

Postby Whiterook » Sat Apr 23, 2011 2:42 pm

The ships!

The miniatures themselves are either pewter metal or resin. I'll start some separate tutorial treads on assembling and painting them, but to give you the general idea (pun intended!).....

The main Colonial fighter, bomber, and recce craft; as well as all of the Cylon capital ships and fighter, bomber, and recce craft are all pewter miniatures......

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This isn't all of them but what I started out with.

Colonials.....

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Cylons.....

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Re: Designing my Battlestar Galactica Miniatures Game

Postby Whiterook » Sat Apr 23, 2011 2:54 pm

I love the newer Cylon Raiders, and their organic tentacular-shape. I am considering adding some of the old Cylon Raiders, and maybe an old Baseship or two for a possible "Cylon Homeworld" scenario. These are the Raiders, without paint.....

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Here's a picture of the three generations of Coloial Viper! You can see the old Mk I Vipers in the foreground; the Mk II Vipers in the center; and the newest Mk VII Vipers in back. I only have a few of the Mk I's, as they are the oldest ships in the line, and represent fighters used mainly for escort and ceremonial duties. The Mk II's are little more plentiful, and represent Vipers that are in the process of being replaced by the newest Mk VII's, which will be the most plentiful in the game.

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The Colonial Mk VII Vipers shown above are the creme of the crop of the Colonial forces, and are fully computer integrated with Dr. Baltar's defense systems.

The Colonial Raptors pictured next are high end, multipurpose craft used for transport, bombing/missle strikes, and recce.....

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Re: Designing my Battlestar Galactica Miniatures Game

Postby Whiterook » Sat Apr 23, 2011 3:03 pm

The Cylons have amazing Basestars and support destroyers. These are again, all unpainted as of this point.

The massive presence that is the Cylon Basestar.....

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You can see a couple of the Cylon Heavy Raiders in the foreground, above.

And some of the Cylon support destroyers.....

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Re: Designing my Battlestar Galactica Miniatures Game

Postby Whiterook » Sat Apr 23, 2011 3:08 pm

And for the Colonials, an assortment Capital ships of Battlestars, Warstars, and other support ships These are all resin, and as of this point, unpainted.

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A small sampling!
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Re: Designing my Battlestar Galactica Miniatures Game

Postby Chrisd » Sun Apr 24, 2011 12:52 am

nice going Em I never even knew that they did something like this
Let's do this the old navy way, the 1st one to die LOSES!
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Re: Designing my Battlestar Galactica Miniatures Game

Postby Whiterook » Sun Apr 24, 2011 7:23 pm

Chrisd wrote:nice going Em I never even knew that they did something like this


Thanks! The ships made in pewter are from Studio Bergstrom, whom I heard about at the Origins Game Expo back in 2007 during a Stargate SG1 game. He does real nice stuff! The resin pieces were from Ravenstar Studios, but they've discontinued a lot of the ones I have. I am also working on a Stargate SG-1 miniatures game, and the pewter figures for the Stargate specific figures come from England. The Stargate itself came from Studio Bergstrom.

In the future, I will be casting my own.

The board was entirely my gig. As are the rules.
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Re: Battlestar Galactica Miniatures Game

Postby Whiterook » Tue May 29, 2012 12:22 pm

A year has past since posting updates on this design project, but they have not been idle months. What started as a fairly simple concept expanded into a full blown game design, of which I humbly believe rivals anything professionally produced on a similar vein.

Back about 4 years ago, I had a bunch of rule mechanics scribbled out on all sorts f scrap paper....as I worked out one problem or concept, others would appear or present themselves as issues to be solved. The flow however, was pretty darned consistent! In fact, I kinda surprised myself at how well it all came together is so many ways; yet it was when transferring all those concepts and mechanics from scrap paper to word processor that proved a task akin to giving birth....it wasn't going to kill me, but at times I wanted to scream.

The rules are complete...a 30-page rulebook...and being proof-read now. Re-reading through the whole document, I was pleasantly pleased to see that the end product stayed perfectly true to te original concept back many years ago....only better and bigger. The game also has a name...I'd share it here but, on the prodding of the few whom have read through and/or seen the actually game, I am looking into possible publication at some point, so for now, the name remains a guarded secret ;)

The miniatures are all done, as well....have been for awhile now; although, I need to "dirty" some of them up with wear....a little Citadel weathering will do the trick.

Movement and Combat mechanics were the most challenging aspect of the design. I guess that goes without saying :lol:

A couple more folks will be helping with evals and play-testing soon.

I realized that I never posted pictures of the ships under construction, so following are some pictures of the miniatures during construction and initial painting.
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Re: Battlestar Galactica Miniatures Game

Postby Whiterook » Tue May 29, 2012 12:29 pm

Constructing the white metal and resin ships....

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Re: Battlestar Galactica Miniatures Game

Postby Whiterook » Tue May 29, 2012 12:37 pm

Black undercoat primer on some examples....

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Hull paint going on.....

Jupiter Class Super Carrier "Triton" BSG39
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Re: Battlestar Galactica Miniatures Game

Postby Whiterook » Tue May 29, 2012 12:43 pm

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Cylon Scout ship....
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Colonial Mk VII Viper....
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Colonial MkII Vipers....
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Colonial MkI Viper...
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Colonial Raptor....
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Cylon Titan Basestar....
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