Modern Warfare Boardgames

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Modern Warfare Boardgames

Postby Whiterook » Tue Dec 04, 2012 7:22 pm

Modern warfare boardgames are just not as plentiful as say, WWII-based wargames...but they are out there! This thread is meant to be a running list of modern wargames we come across (and Frizz...this is fore board, not miniature!!!)
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Re: Modern Warfare Boardgames

Postby Whiterook » Tue Dec 04, 2012 7:25 pm

Lebanon in ‘82
Operation Peace for Galilee
http://www.decisiongames.com/

Lebanon 82.jpg
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Lebanon ‘82 is a simulation of the Israeli invasion of Lebanon in ‘82, an attempt to clear out PLO terrorists and expel elements of the Syrian army from the country. Hoping to establish the pro-Israeli Christians as the legitimate government in Lebanon, the Israelis sent in the IDF, which soon became embroiled in vicious urban battles. The game also includes a 1975 scenario, as well as a 2006 scenario, showing the evolution of Israel’s ongoing struggle against the PLO.



Lebanon ‘82 utilizes the Fire & Movement combat system that is designed so that players can augment their units with “Support Fire” during the course of the battle. From artillery to air strikes, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. Lebanon ‘82 also includes rules for a possible Syrian entry, and features the Syrian Surface to Air Missiles! Israeli air support could come under fire from Syrian fixed SAM batteries; more support fire will be necessary, but assets are limited.

In Lebanon ‘82, the attritional design of the Combat Results Table simulates the true nature of modern warfare; Units are typically two-sided formations that can incur casualties during a game, accurately replicating the realities of combat, especially during the street fighting encountered in 1982. Winning the battle is thus a matter of maneuver, firepower and asset management — not merely odds ratios requiring numerical superiority. A stunning map of Lebanon depicts the entire battle area, ranging from the Israeli border to the capital Beirut itself — including all of the famous battle sites, such as the PLO refugee camps.



Game Contents:

• 17 x 22” map
• 100 die-cut counters
• One Standard Rules booklet for this series
• One Exclusive Rules booklet for this title
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Re: Modern Warfare Boardgames

Postby Whiterook » Tue Dec 04, 2012 7:33 pm

The Forgotten War: Korea
Decision Games, 1996, $50
http://shop.decisiongames.com/ProductDetails.asp?ProductCode=1005

The Forgotten War Korea.jpg


The Forgotten War includes three battle games of the Korean War. The scale is platoon level with rules for combat, close combat, air support, special weapons, logistic units, tanks and direct artillery fire.

The Naktong Bulge: August 1950. Reeling from the punishment dished out by the veteran North Korean People's Army, United Nation forces desperately attempted a stand at the Pusan Perimeter. Only with great difficulty were the North Koreans halted and eventually driven back across the Naktong River.

Chosin: November 1950. The hammer feel in the windswept mountains of North Korea as hordes of Communist Chinese troops hit the strung out 1st Marine Division. The game covers the entire battle from the Chosin Reservoir to the withdrawal across the airlifted Treadway Bridge on the road to the coast.

Hedgehog at Chipyong-ni: February 1951. Retreating before yet another CCF offensive in this "yo-yo" war, it was decided to leave the well entrenched and reinforced 23rd Regimental Combat Team to hold the crucial crossroads at Chipyong-ni. Outnumbered six to one, the Americans and French clung to their positions and just managed to beat back the ill-coordinated CCF assaults, until finally relived several days later.

Components: 980 counters, (3) 34" x 22" mapsheet, 24-page rule book, player aid card, 2 inch box.
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Re: Modern Warfare Boardgames

Postby Whiterook » Tue Dec 04, 2012 7:37 pm

Firefight
Decision Games, $25
http://shop.decisiongames.com/ProductDetails.asp?ProductCode=1370

Firefight.jpg


GI Joe versus Ivan. What if the U.S. and the U.S.S.R met in a conventional war? FIREFIGHT uses the arsenals of the two countries to test the players' skill in tactical deployment and the use of combined arms systems. The game highlights the dynamics of today's battlefields and includes an intensive survey of battlefield tactics and doctrine.

In this tactical-level game, players maneuver colorful cardboard counters on two beautifully illustrated map of Western Europe. These colorful counters represent the infantry fireteams, armored personnel carriers and tanks both side would use in combat during the 1980s. Additional counters represent the smoke, wrecks, mines and improved positions likely to be found on a modern battlefield. A hexagonal grid superimposed upon the map regulates deployment, movement and battle engagement of the playing pieces. The roll of a die on simple probability chart determines each combat's outcome. With a minimum effort, the well organized rules booklet (with illustrated examples) prepares the player for action.

Contents:
One 20 page rules booklet
One 20 page data booklet
Two 34" x 22" Maps
400 die cut counters
Two six-sided dice
One counter tray
2 inch box
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Re: Modern Warfare Boardgames

Postby Whiterook » Tue Dec 04, 2012 7:42 pm

Across Suez
Decision Games, $25
http://shop.decisiongames.com/ProductDetails.asp?ProductCode=3006

Acoss Suez.jpg
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On 6 October 1973, troops of the Egyptian Third Army performed a masterful surprise crossing of the Suez Canal, overwhelmed the emplaced Israeli defenders along the Bar Lev line, and established themselves in force in the Sinai. For the first time in over two decades, the vaunted Israeli Defense Force had been dealt a stunning defeat. But even before the magnitude of the defeat could be digested, and well before desperate defensive efforts to halt the Egyptian and Syrian advances in the Sinai and Golan had fully succeeded, Israeli military leaders were planning a counter-crossing of the Canal with the object of isolating the entire Egyptian Third Army. Israeli reconnaissance discerned a gap between the Third Army and the Egyptian Second Army to its north. On 15 October, with the way apparently clear to a crossing point at the northern tip of the Great Bitter Lake, three Israeli divisions and a convoy of bulky bridge sections began to advance-only to collide with the Egyptian 16th Infantry and 21st Tank division, thus initiating the wildest and most important battle of the October War.

Across Suez is an operational level simulation of the Battle of Chinese Farm, with one player controlling the forces of the Egyptian Second and Third Armies and a second player controlling units of the Israeli Defense Force. Included are special rules for commandos, paratroopers and Egyptian Marines that were not in the original edition.

Contents:
60 counters
1 11x17 inch map sheet
4 page rules booklet
1 6-sided die

Solitaire: High
Complexity: Very Low

Components: 100 counters, an 11x17" mapsheet, and an eight page rulebook, 1 inch box.
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Re: Modern Warfare Boardgames

Postby Whiterook » Tue Dec 04, 2012 7:48 pm

Firepower
Avalon Hill

Firepower.jpg


Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965. Firepower gives players the opportunity to command squad units in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any gamer.

Unit scale is individual soldiers, vehicles and equipment
Time scale is 30 seconds per turn
Map scale is 5 yards per hex, 1 yard per elevation level
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Re: Modern Warfare Boardgames

Postby Whiterook » Tue Dec 04, 2012 7:51 pm

A Distant Plain
GMT Games, Regularly $78, but on P-500 for 52
http://www.gmtgames.com/p-416-a-distant-plain.aspx

A Distant Plain.jpg


The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path: The Struggle for Peru, and many others.

A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.

A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include:

Coalition-Government joint operations.
Volatile Pakistani posture toward the conflict.
Evolution of both COIN and insurgent tactics and technology.
Government graft and desertion.
Coalition casualties.
Returning Afghan refugees.
Pashtun ethnic terrain.
Multiple scenarios.
A deck of 72 fresh events.
... and more.

As with each COIN Series volume, players of A Distant Plain will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players—from solitaire to 4—can experience the internecine brawl that is today's Afghanistan.
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Re: Modern Warfare Boardgames

Postby Whiterook » Tue Dec 04, 2012 7:58 pm

1989 Dawn of Freedom
GMT Games, $65
http://www.gmtgames.com/p-304-1989.aspx

1989 Dawn of Freedom.jpg


"History punishes those who come too late." - Mikhail Gorbachev

1989: Dawn of Freedom is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card-driven system similar to Twilight Struggle.

"No man is so old he cannot live one more year." - Leszek Kolakowski

One player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.

"A bad regime is never in so great danger as when it tries to improve." - Alexis de Tocqueville

The other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.

"Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!" - Ronald Reagan

COMPONENTS:
Two counters sheets
22x34 inch full-color mapsheet
110 Strategy cards
52 Power cards
Rules Booklet
Two Player Aid Cards
Two 6-sided dice
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Re: Modern Warfare Boardgames

Postby Whiterook » Tue Dec 04, 2012 8:02 pm

Andean Abyss
GMT Games, $75
http://www.gmtgames.com/p-337-andean-abyss.aspx

Andean Abyss.jpg


Colombia: Nation at the Edge of Abyss

Colombia in the 1990s hosted one of the world’s last Marxist guerrilla armies, brutal drug lords, and right-wing death squads and appeared close to failing as a state. A decade later, its Marxists had lost their top leaders and rural sanctuary, its big drug bosses were dead or in prison, and its paramilitaries were negotiating demobilization. The Government had extended its writ to most of the countryside, restored its popularity, and improved the economy and respect for human rights.

Andean Abyss takes 1 to 4 players into this multifaceted campaign for control of Colombia: guerrillas and police, kidnapping and drug war, military sweeps and terror. Each of four factions deploys distinct capabilities and tactics to influence Colombian affairs and achieve differing goals. Players place and maneuver 160 wooden pieces across a colorful map and exploit event cards that cannot be fully predicted. Accessible mechanics and components put the emphasis on game play, but Andean Abyss also provides an engrossing model of insurgency and counterinsurgency in Colombia—smoothly accounting for population control, lines of communication, terrain, intelligence, foreign aid, sanctuaries, and a host of other political, military, and economic factors.

A New Kind of Card-Assisted Wargame
From the award-winning designer of Wilderness War and Labyrinth, Andean Abyss features unique mechanics relating events and operations that guarantee difficult player decisions with each card flip. Most of the game’s 72 events are dual-use, representing alternative historical paths: players can choose either version of the event or from an array of operations and special faction activities. Every choice has implications for how the next card will be played. There is no hand management: the focus is on the map and on planning for the foreseeable—and the unforeseeable. Die rolls are only a small part of game: the key to victory is not luck but the ability to organize the most effective campaign.

Multiplayer, 2-Player, Solitaire

Andean Abyss provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Colombian Government can take on the leftist FARC, the right-wing AUC, and the narco-trafficking cartels. The non-player insurgents will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.

COIN Series, Volume I

Andean Abyss presents a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus our new COunterINsurgency series). A rich and under-represented history of guerrilla warfare beckons. GMT COIN Series Volume II Cuba Libre—Castro's Insurgency 1957-1958 and Volume III A Distant Plain—Insurgency in Afghanistan are now on the P500 list. Future volumes will include Bush War—The Fall of Portuguese Angola, Long Hard Slog—The Iraqi Insurgency, and more.
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Re: Modern Warfare Boardgames

Postby Whiterook » Tue Dec 04, 2012 8:08 pm

ELUSIVE VICTORY
GMT Games, $55
http://www.gmtgames.com/p-125-elusive-victory.aspx

Elusive Victory.jpg



ELUSIVE VICTORY is a game of air warfare over the Suez Canal between 1967 and 1973.

In three wars: the Six Day War (1967), the War of Attrition (1967-1970) and the October War (aka "Ramadan War" or "Yom Kippur War", 1973) the sky above the Suez Canal was a crucible of combat.

Covering air operations in all three wars, Elusive Victory simulates the battles between the Egyptian Air Force, supported by their Arab and Soviet allies, and the air arm of the Israel Defense Force. With a map that extends from the Sinai desert to the Nile river, battles ranging from close support of front-line army units to deep strikes into Egypt can be simulated.

Using the Downtown: Air War Over Hanoi, 1965-1972 air combat system, modified to depict the unique features of the war above the Canal Zone, the game will feature all the major aircraft types to feature on the southern front. Features new to the game will include SA-3 and SA-6 missiles, man-packed SAM systems, Shilka self-propelled AAA and AS-5 cruise missiles.

Designed by Terry Simo based on Downtown: Air War over Hanoi by Lee Brimmicombe-Wood.
Art also by Lee Brimmicombe-Wood and Nicolás Eskubi
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