As of this posting, there arre 14-days to go to pledge on this game at KickStarter...
My recommendation is, do whatever you have to do to get in on this!
By the newly formed Flying Pigs Games
The following in italics, are from Mark's Kickstarter page for the game:
The FPG Story
In November of 2014 Mark H. Walker left Lock 'N Load and founded Flying Pig Games. 'A game company', he said, 'dedicated to fun. A game company about the games that I like to play, and hope you do too. Tactical war games are one of my passions. So, when Shayne Logan contacted me about Old School Tactical (OST), I was pretty, dang jazzed. Here was a tactical game that had the beautiful art needed to immerse you in the battle, the simple, yet unique, rules to make it accessible, and the scale that I loved. I couldn't sign him up quickly enough. So here we are, three months later with the Kickstarter for Old School Tactical.
Is Old School Tactical just another squad-level game? I don't think so, the huge, beautifully-detailed maps (30" x 41"), the impulse system, which makes gamers decide which units to activate because he (or she) can rarely activate them all, and the simple--attack factor minus defense factor equals firepower-- combat, give OST a unique flavor. Read on. Ask us questions. Learn about the game, I hope it is something you choose to back.
Old School Tactical (OST) -Fighting on the Eastern Front 1941/42
OST is the first in a dynamic series of fresh, tactical wargames. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42.
Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points are spent to enable a player's forces to act. When the battle is over, casualty and victory points are tallied and a victor is declared.
The OST System
But we said, "system," didn't we? And a system it is. EasternFront 1941-42 is just the first game using Shayne Logan's Old School Tactical (OST). All of the modules, however, will use the same set of core rules.
Infantry target other soft units and attack using their Firepower value against the target’s Defense value. The attack can be modified by Leadership, support weapons and terrain effects.And when things get intense, Assault Moves into enemy hexes result in deadly Close Combat. Dice rolls are made using the Infantry Combat Table and results are implemented.
Attacking armored vehicles requires a roll to Hit the vehicle at range. If a Hit is scored, the Firepower value of the attacker’s gun is used against the target’s front or flank Defense value. Dice rolls are made using the Vehicle Combat Table and results are executed. Vehicles may also use their HE Firepower value and secondary armaments directly against soft targets using the Infantry Combat Table.
The Eastern Front is only the beginning. We hope you help us get started.
What Comes in the Base Game?
- 2 sheets of 3/4” unit, weapon, and condition counters
- 1 sheet of 7/8” vehicle counters.
- 2, large 30" x 41" mounted game maps, hexes are 1".
- 18 Luck cards, such as Shell Shocked, Evasive Manuevers, Field Repair, and Tank Hunters.
- 36 Unit data cards.
- 24 scenarios.
- 16 page color rule book.
- 4 dice.
So How Does it Play?
Here's a video from Shayne Logan (the designer), describing how to play Old School Tactical. Scenario play time varies from 1-3 hours. The scale is squad-level, hexes represent approximately 50 meters....
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