New Edition Rules

General Miniature Wargaming Talk

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What do you think when a new edition of rules comes out for "your" miniature game?

1. That's awesome! It needs revamped anyway.
2
33%
2. Oh no! More money to spend because my cheesy force will get nerfed.
0
No votes
3. I hope they don't kill it.
2
33%
4. More rules to learn before I can go to tourneys or game stores to play.
1
17%
5. I don't care, I'm using the rules edition I like to use.
1
17%
 
Total votes: 6

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wuxia
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New Edition Rules

Postby wuxia » Wed Apr 30, 2014 9:16 pm

What say you?
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Re: New Edition Rules

Postby Frank » Fri May 02, 2014 7:06 am

A few of those actually apply to me but, I think the main one is, "hope they don`t kill it". There is also the "more spending" aspect, though I usually go for fluff rather than cheese. An example of this is with the Games Workshop games, fantasy battle and 40K, fantasy is due for it`s 5 year update which is expected, but 40K was done 2 years? ago but it is widely accepted that they got the game balance wrong so there is talk of re-doing the rules this year again, which means having to buy 2 expensive books this year.
"Some believe that it is only great power that can hold evil in check.But that is not what I have found, it is the small everyday acts of normal folk that keep the darkness at bay. Small acts of kindness and love."
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Re: New Edition Rules

Postby wuxia » Fri May 02, 2014 9:42 pm

I get a little worried when hearing of a new edition. I used to play Confrontation a lot. Even going to tournaments. When the new rules came out, it wasn't the game I enjoyed.

Let me explain cheesy in my view. I really don't think there is such a thing in a balanced game. I tend to find units that fit my play style for function and interest (fluff). The more played, the better the player becomes. Opponents may (jokingly I hope) declare cheese when not finding a way to counter.

Infinity just announced a new edition. Fortunately they explained what will take place. No huge overhaul just cleaning it up.

I think new editions will always be coming. New player base. New buzz. Hopefully improving the product. RPGs have controversy too. Look what took place when 4th Ed came out with D&D. Talk about a hot topic.
Miniature rules are different though when competitive play comes in. Even game shop pick up games. Everyone must know the same rules.
You can discover more about a person in an hour of play than in a year of conversation. Plato ...

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Re: New Edition Rules

Postby Whiterook » Sat May 03, 2014 10:22 am

Well, it was #5 for me....though like Frank, others applied to a lesser degree. But picking the one that applied most: I don't really get the opportunity to play at cons/tourneys much (maybe once every half dozen years?); and I unfortunately don't have any game stores that play the games I play....they are rather entrenched in their own limited worlds around these back-woods part of Massachusetts.

So, It comes down to playing the rules set I 'feel' rings my bells more. In the miniatures venue, the obvious for me on both sides of the fence would be:

1. I like the old rules for Flames of War. I am figuring out the system slowly and am sticking with the one I started with. It's what I feel comfortable with.

2. Axis & Allies Miniatures, I like the Advanced Rules over the Basic (first) rules...yet the air component does nothing for me.

3. In the classics division of board wargames, I like the newer Advanced squad Leader over the base Squad Leader...mainly because the latter is more 'repaired' in it's mechanics, and offers more modules.

All comes down to feel and comfort to me.
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Re: New Edition Rules

Postby Darkeldar » Wed May 07, 2014 8:39 am

Yeah it does look like Infinity's 3rd, is mostly a clean-up, clarification, and ironing out some translation wonkiness. And best of all they will still be released for free. And to go the other way Warhammer 40K 7th, is coming out just two years after 6th, changing who knows what or why. And while I've heard many people say sixth is the best edition (no it isn't, 2nd was the most fun), something must be broken as players get to chasing the latest meta. Maybe it sells models, and arguably GW has the best plastics out there, but they've alienated most of there veteran base. And I can't justify $85 for a model kit, much less multiples of them.

One new edition I welcome with open arms, the other is just a meh...
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Re: New Edition Rules

Postby Frank » Wed May 07, 2014 2:25 pm

I have heard that it won`t be so much v7 as v61/2 as they seem to have made close combat a very poor option. I play Blood Angels and Ulthwe Eldar and the new rules really favour my Eldar, loads of guardians, walkers and vypers with a shed load of warlocks.

On the other hand it is very difficult to field a BA army that actually feels like a BA army. If I play them I stick with the fluff, mainly assault, but a guy who has just joined our club (50,000 points of BA :shock: ) has just fielded 2 units of scouts, one of those new Titan things and 3 squads of devastators. To me that is not a BA list, but he likes to win so picks a list accordingly.

I started with v2, and like you think that was the best version, they really seem to have dumbed down since that, trying to make it more attractive to kids possibly. The rules for overwatch, no auto kill for high ap weapons , no auto hits for templates and speed bands for vehicles were a lot better.

I think GW have done a great job over the years introducing most gamers I know to the hobby and producing some of the best figures I have ever seen but they are in business to make money which means they need to change rules and books to keep selling stuff which does not go down well with people like me who have a decent amount of stuff (4 to 41/2 k for each army) and only missing the newer bigger more expensive stuff. But if I was a typical gamer then they would be out of business, they rely on the kids being prepared to spend all their allowance on the latest game winning unit,vehicle,beastie.

If it is a re-do because of a mistake then they should do like Battlefront have done in the past and give people who can produce their copy of the big hardback a copy of the small paperback one.
"Some believe that it is only great power that can hold evil in check.But that is not what I have found, it is the small everyday acts of normal folk that keep the darkness at bay. Small acts of kindness and love."
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Re: New Edition Rules

Postby Frizzenspark » Wed May 07, 2014 8:48 pm

Wow!!!! Killer Topic.......

I'm not upset with the new Infinity rules..... some of the wording in some sections is a little.... off

I'm reasonably happy with the old DBA (De Bellis Antiquitatis) rules, and feel no reason to budge off of them... I have not kept up with the semi-civil war between the various interested factions... there is some interest in re-igniting play locally....
"Why piddle about making porridge with artillery and then send men to drown themselves in it for a hundred yards of No Man's land? Tanks mean advances of miles at a time, not yards.".
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Re: New Edition Rules

Postby Frizzenspark » Wed May 07, 2014 10:03 pm

Got called away for an errand...posted the previous... I'll add more:

I was an avid WH40K player through the Second addition, favoring the Squats.... The Second edition added an impetus to game-play, forcing players to close with the enemy instead of merely trading shots from across the table; there was an additional streamlining and simplification... Third edition dissolved the Squats.... I walked away...

Back to Infinity, there has been major improvements in the miniatures... both previous sets of rules feature many OOP miniatures, naturally the new book will have photos of the newer miniatures... the interview with Bostria on the "Beasts of War" site is forty minutes well spent
"Why piddle about making porridge with artillery and then send men to drown themselves in it for a hundred yards of No Man's land? Tanks mean advances of miles at a time, not yards.".
Maj-Gen Percy Hobart (1885-1957)79th Armoured Division


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