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Operation Martlet

Posted: Sun May 29, 2016 8:37 am
by Frank
My local games club have been running a campaign based on Operation Martlet, one of the actions fought around the Caen area using BA rules but with the background from a Too Fat Lardies mini campaign.

http://toofatlardies.co.uk/index.php?ma ... cts_id=163

We have four players on each side. Each player picks 750 points of just infantry with no more than 250 being veteran. Any casualties are rolled for after a game, on a 1,2,3 they are fine, on a 4,5 they are wounded and miss a game, on a 6 they are dead and will take two games to be replaced. A unit can only fight two consecutive battles before becoming exhausted and losing a point of leadership. Both sides have a pool of 1250 points of support which can be added to a list, but, if it is destroyed you have to roll for that as well so using it is a risk.

My force consists of:

1st Lt with mp40, Regular
2 x regular with stg 44

Squad 1. 6 Vets
Nco with stg44
2 x stg44
2 x mp40
2 x Faust

Squad 2. 7 vets
Nco stg44
1 x stg44
2 x mmg
1 x Faust

Squad 3. 7 regulars
Nco mp40
1 x mmg
1 x Faust

Squad 4. 7 regulars.
Nco mp40
1 x mmg
1 x Faust

Squad 5. 7 regulars.
Nco mp40
1 x mmg
1 x Faust

Squad 6. 9 regulars.
Nco mp40
1 x mmg
1 x Faust

The first reports have be shared on the FB page and we have the next game this Monday evening

Re: Operation Martlet

Posted: Sun May 29, 2016 8:52 am
by Frizzenspark
Looks interesting; I'm an Anglophile so thisis my cup of tea. My Son's force will likely be 12th SS.

Re: Operation Martlet

Posted: Tue May 31, 2016 1:58 pm
by Frank
The Lardies do do some great campaign packs, and quite cheap for what you get.

Well, Mondays game was a complete disaster. We played end to end on a 6" x 4" with a straight road running end to end down the middle with hedges and trees on one side and open ground the other side. I had a farm complex in my deployment zone. The allies split 1300 points and after a bit of confusion I ended up taking 1500 points on my own. 1000 on table to start with and the other 500 coming on as flankers from turn 3.

I started off putting Ambush orders on everything but my sniper mortar which missed the first turn :shock: , but it did hit on the second turn taking out half a GI squad. Turn 2 the US air observer managed to take out the British Sherman :D , prompting the GM to allow the Allies some extra reinforcements . Turn 4 is when it all went wrong, the second air strike and the Brit arti barrage both came in on pretty much the same spot, right in the middle of my defences catching all bar 1 of my squads and leaving most with 4 pins. :cry: My mortar finished of the GI`s and my flankers came on, on the open side so they were very exposed and were soon taken out, my Mk iv came on and immobilised the new Sherman. The 2 tanks just kept missing each other for the rest of the game.

After the game we decided my mortar has to be the mvp of the campaign, last night he hit 4 out of 6 shots on a 6,2(ranged in),6, 6.

The next game is going to be carnage, side to side on an open plain with a road running end to end and a couple of clumps of foliage. We are being allowed extra points for armour above what is n the support pool.

Re: Operation Martlet

Posted: Tue May 31, 2016 7:25 pm
by Frizzenspark
Sounds like a great time; my artillery has often given great service on my opponents behalf ;)

Re: Operation Martlet

Posted: Fri Jun 03, 2016 2:15 pm
by Frank
I have always been too chicken to take air or arti myself. I was really thinking about it one game where I played US but the sheer coincidence of 2 air strikes and taking 2 afv`s was just too much. :lol:

With this Mondays club night being the 6th it only seemed right to do a d-day scenario, so far we have the Yanks doing the attacking so it looks like Omaha beach. :D

Re: Operation Martlet

Posted: Mon Jun 20, 2016 7:19 pm
by Whiterook
Frank wrote:I have always been too chicken to take air or arti myself....


I can relate :roll: